need help plzzz

need help plzzz

Discuss maps & map creation - from concept to execution to the ever elusive release.

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wired
Posts: 100
Joined: 10 Oct 2005, 21:02

need help plzzz

Post by wired »

ok i need help how do i make a sd7 file.
i dont get the tut on the ta spring site. i have all the fiels needed to make it.
is there a compiler somewhere ??
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

An SD7 file is a 7zip archive, 7zip files have the extension 7z but fnordia change dit to search for sd7 instead so just change the extension.

You can also use .sdz files, aka zip archives with the extension changed, though they dotn have as good compression as a 7zip archive when comrpessing maps
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wired
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Joined: 10 Oct 2005, 21:02

Post by wired »

thnx man but how do i changed extensions and ill be all set =D.
and upload maps so other people can dl them ??
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

a little dumb are we :P

how the heck have you created all the neccessary bmps... then gotten sdf, sdt and smd files compiled and moved to the right folder and tested in spring and not fraking know how to rename a file?
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wired
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Post by wired »

ohh thats all u do is rename it not change the file type / extension
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wired
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Post by wired »

that dosent work just fucking tell me man god
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i think u created a solid archive
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wired
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Post by wired »

ok i figured out how to change extension i dled a program that dose it now i got another problem

when i load up ta spring i see my map there in the list then i try to start it

then is say somthing about the posistion being wrong.??
like a wierd error code this is what it is.
acess violation lah blah blah.
could it be that i for got to chose starting cords ?? in the smd ??
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SinbadEV
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Post by SinbadEV »

yes... all you do is rename the file with an .sd7 instead of .7z... if it doesn't work something is wrong with the compression method you used to make it a .7z (...possibly the "solid state" thing... don't use that)... I'd recomend you just zip it up with the 3 files in the maps folder in whatever kind of .7z you can manage(not solid state) and upload it with an explaination of whats going wrong... then we can help you figure out what's wrong...
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wired
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Post by wired »

ok bro will go ty =D
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wired
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Joined: 10 Oct 2005, 21:02

Post by wired »

yea i notcied i had solid check ill try it with out first =D
ty for the help
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wired
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Joined: 10 Oct 2005, 21:02

still fucked

Post by wired »

still wont work ima upload it ok
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SinbadEV
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Post by SinbadEV »

I KNEW IT!!!

just so you know... you don't need to compress your files before testing them in spring, just dump all 3 files in the maps folder and you'll be able to test them...

also... the bad position means the smd file you made defines the player positions outside of the bound of the map you made... I'd sugest setting player 0 at 100,100 or something, and player 1 at 1000x1000 (the minimum map is 1024x1024 I think...) and mouseover the map where you want the start positions to acctually be and write down the numbers that show up in the tooltips so you can make the start positions right in the SMD
Last edited by SinbadEV on 10 Oct 2005, 22:19, edited 1 time in total.
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

Its very easy to create a .sd7 for your maps. You will need
to intall 7-zip util. After you do that, make your map.
In your map folder, make a folder called maps. In that
folder put your map files in your maps folder. If you made a
skybox add that too. Now right click the maps folder and
select add to archive. The 7-zip dialog box will appear
and you need to delect a file name and don't forget to
call it sd7. You will need to know how you use 7-zip
too.

I hope this helps you out.
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wired
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Post by wired »

whats a free fast upload site
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wired
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Post by wired »

ok i tested my map with jsut the 3 fiels and every thing is cool but 2 things

1. the whop map is red lol.
and 2 the hwole map is god damn reg X_x
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SinbadEV
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Post by SinbadEV »

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SinbadEV
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Post by SinbadEV »

the whole map is red because you renamed the files after compiling them... common mistake...
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wired
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Post by wired »

ohh shit ty i guesss ill recompile =D
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wired
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Post by wired »

ok i idd that but my water is fuxored i think its on the floor how do i raise the water level.
and fixed the color problem thnx for the help there.
after water gets fixed ill be set =D
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