New mod - Recruiting! - Page 3

New mod - Recruiting!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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SecurE
Posts: 87
Joined: 29 Apr 2005, 23:49

Post by SecurE »

I have to agree with FLOZi here, it doesn't look like a T-34 (especially not a T34/76, but that is understandable as you based it on a T-34/85 which does look different). The thing that really "kills" it is the turret, fix that and it will look much more like a T-34/85.

Oh, and I would claim that most tanks looks quite different from each other. Different version of the same tank already can have quite significant changes, the difference on the T-34/76 from different years of production is already quite significant for example.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Cylinders with less/more than 16 segments:

When you right click with nothing selected to get the drop-down menu, you may notice that almost all the shapes available have a box next to their name. For the cylinder, it lets you state how many divisions will be used.

I find "6" (a 3D hexagon) sufficient for barrels etc
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

One step ahead of both of you talking about the cylinders, I've been working on cleaning the T-34 and have reduced the number of faces on just about every part. It's down to a manageable 190 polys now in 3 objects (body, gun, turret).

I think I'll go to work on cleaning and improving the IS-2 before further messing with the T-34. Hopefully if I approach the T-34 with a fresh mind in a couple of days, I'll be able to further improve it to get it more "realistic".

Anyone have a suggestion for a good program for texturing? Yes, I know about the wiki and all of the wondiferous stuff on it, as well as the topic at the top of this thread... so if you're going to link me to one of those, please don't.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

W T F

That is the fucking ugliest reproduction of a real life vehicle I have ever fucking seen.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Yes, and its made of a hundred different pieces and upside down.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: New mod - Recruiting!

Post by SpikedHelmet »

LOL this is awesome. Blast from the past! Bruce, whatever happened to 1943? Also, who stole who's name? I think we stole yours (Spring:1944).

Completely forgot about all of this until Nemo reminded me just now. I also didn't realize Eka_Bruce was you.

Man, Felix, those models were so terrible.. lol
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: New mod - Recruiting!

Post by 1v0ry_k1ng »

another wwII mod :/

make a zombie mod !
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: New mod - Recruiting!

Post by Das Bruce »

SpikedHelmet wrote:LOL this is awesome. Blast from the past! Bruce, whatever happened to 1943? Also, who stole who's name? I think we stole yours (Spring:1944).

Completely forgot about all of this until Nemo reminded me just now. I also didn't realize Eka_Bruce was you.

Man, Felix, those models were so terrible.. lol
You most certainly stole my name. :P

This was way before we had lua, the first post was over 4 years ago! I had this huge idea of what it would be but when I started trying to put it into practice I rapidly hit brick walls every way I turned. I've rethought some of the ideas and am waiting the for the time to be available to learn lua so I can put them into something tangible, I'd like to think some of them are pretty neat. Maybe soon, maybe not. Don't worry about me trying to cut in on your market share though, i'm looking at a fairly contempory time slot.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: New mod - Recruiting!

Post by SpikedHelmet »

Are you happy with S44 now? :P There are much, much less units.
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Evil4Zerggin
Posts: 557
Joined: 16 May 2007, 06:34

Re: New mod - Recruiting!

Post by Evil4Zerggin »

...

Holy shit.

That is all.
Ironfire
Posts: 9
Joined: 27 Sep 2008, 01:56

Re:

Post by Ironfire »

Felix the Cat wrote:Two views of it from Wings - hooray for the Print Screen button!
Image

Image
It looks like a sherman tank with a tiger turret ...
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: New mod - Recruiting!

Post by Pxtl »

lolthreadzurrection
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Hoi
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Joined: 13 May 2008, 16:51

Re: New mod - Recruiting!

Post by Hoi »

Ironfire: don't forget the oodles of wasted poly's :wink:
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: New mod - Recruiting!

Post by Das Bruce »

SpikedHelmet wrote:Are you happy with S44 now? :P There are much, much less units.
I'm loathe to insult you with the "Most Improved" award but it is definately getting better, just a pity I can't really try it out properly right now.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: New mod - Recruiting!

Post by SpikedHelmet »

Well, if you still have different ideas for gameplay you can make mutators and stuff for S:44 since we have a lot more assets now (lots of Russkie units, including lots that aren't even being used <_<)
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: New mod - Recruiting!

Post by REVENGE »

Spring is like

old

man.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: New mod - Recruiting!

Post by Das Bruce »

Thanks but things have changed so much it wouldn't be appropriate to do it with ww2 technology, maybe later, I do have many plans.
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