That reminds me of the Necrons from Dawn of War (Warhammer 40k). Looks coolazaremoth wrote:"Belial" - somewhat inspired by the Cyberdemon (Doom).

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That reminds me of the Necrons from Dawn of War (Warhammer 40k). Looks coolazaremoth wrote:"Belial" - somewhat inspired by the Cyberdemon (Doom).
i know. im butchering the code rite nao :)Warlord Zsinj wrote:s44 has one going iirc
That is true, but that particular shade of red on the Karnov is intentional. So anyone who doesnt like it can just not play as the Draconis Combine.Argh wrote:The buildings look a lot better than the mechs, tanks, and stuff like the Karnov because they aren't stuck in a relatively simplistic palette.
That will look very good with a nice texture and some glow.Hoi wrote:
Almost at 2k now.
Working on it.....
indeed. has some damn sexy fx too :)REVENGE wrote:MechCommander 2 was the shit back in the day. The dynamic lighting also looked nice for its time.
Hehe, ever edited the csv files with all the mech variants and whatnot? 100 Clan ER PPCs on a Heavy Attack 'copter, mmm mmm goood.rattle wrote:Also, weapons fired from the hardpoints where you installed them, unlike MC1. That was the biggest plus IMO. There's nothing more silly than a madcat pumping 10 missiles and 2 ER PPCs out of a single arm or leg.
"Lawd bunneh"Evil4Zerggin wrote:OMG MC1. I remember the ridiculous oil field mission (let's make you go capture scattered explosive oil derricks surrounded by explosive oil tanks against an enemy force four times your size who isn't afraid to fire on them, and if you lose a single derrick you lose). The minelayer was the god weapon, and if you lost a pilot or a Clan ER PPC you restarted the mission immediately.
it is fairly small. 4x4 footprint (i think, maybe 3x3), but realistically only occupies a 1FU wide strip down the middle, minus the wings ofc, which occupy a 1FU strip across the centre.panzeriv2 wrote:Awww, so cute and small...Unless my sarcastic statement is true, the model need more feature.