Random WIP 2006-2011 - Page 156

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Random WIP

Post by Acidd_UK »

azaremoth wrote:"Belial" - somewhat inspired by the Cyberdemon (Doom). ;)

Image
That reminds me of the Necrons from Dawn of War (Warhammer 40k). Looks cool :-)
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

kinda reminds me of disco stu >_>
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Image

Battletech's 'Karnov' tilt-rotor transport.

reminds me of:

Image

V-22 'Osprey' US Marine tilt rotor transport
Sheekel
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Joined: 19 Apr 2005, 19:23

Re: Random WIP

Post by Sheekel »

ingame shot plz pressureline
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

ask and ye shall recieve

Image

still to do: lua prop-blur
Warlord Zsinj
Imperial Winter Developer
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Re: Random WIP

Post by Warlord Zsinj »

s44 has one going iirc
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Warlord Zsinj wrote:s44 has one going iirc
i know. im butchering the code rite nao :)

[edit] done! just a few more tweaks :)

Image
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panzeriv2
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Joined: 12 Aug 2008, 12:02

Re: Random WIP

Post by panzeriv2 »

Awww, so cute and small...Unless my sarcastic statement is true, the model need more feature.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

If you're referring to the low texture resolution and polycount, I should probably mention that they were taken from a game about as old as Total Annihilation is/was.
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Argh
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Joined: 21 Feb 2005, 03:38

Re: Random WIP

Post by Argh »

And with reskins, could look almost good, frankly. They're using 128 skins, with some funky teamcolor treatment. The buildings look a lot better than the mechs, tanks, and stuff like the Karnov because they aren't stuck in a relatively simplistic palette.
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Argh wrote:The buildings look a lot better than the mechs, tanks, and stuff like the Karnov because they aren't stuck in a relatively simplistic palette.
That is true, but that particular shade of red on the Karnov is intentional. So anyone who doesnt like it can just not play as the Draconis Combine.

bearing in mind that this screenshot is a) a dodgy jpg and b) far more zoomed in than you are likely to be in either MC2 or Spring [and still be able to play effectively] with colours that arent blood red, the textures dont look *that* dated.

Image
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

I remember the original MechCommander demo taking an unfeasibly large 200mb space and looking visually stunning. 8)
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Random WIP

Post by REVENGE »

MechCommander 2 was the shit back in the day. The dynamic lighting also looked nice for its time.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Random WIP

Post by REVENGE »

Hoi wrote:Image

Almost at 2k now.

Working on it.....
That will look very good with a nice texture and some glow.
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

REVENGE wrote:MechCommander 2 was the shit back in the day. The dynamic lighting also looked nice for its time.
indeed. has some damn sexy fx too :)
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Also, weapons fired from the hardpoints where you installed them, unlike MC1. That was the biggest plus IMO. There's nothing more silly than a madcat pumping 10 missiles and 2 ER PPCs out of a single arm or leg.
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REVENGE
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Re: Random WIP

Post by REVENGE »

rattle wrote:Also, weapons fired from the hardpoints where you installed them, unlike MC1. That was the biggest plus IMO. There's nothing more silly than a madcat pumping 10 missiles and 2 ER PPCs out of a single arm or leg.
Hehe, ever edited the csv files with all the mech variants and whatnot? 100 Clan ER PPCs on a Heavy Attack 'copter, mmm mmm goood. 8)

100 Clan Ultra Light ACs was also pretty cool, LR machinegun here we go! In fact, there was no way to prevent someone from doing this in multiplayer. I remember pulling some jumping MadCats out during a clan trial, lulz.
Last edited by REVENGE on 07 Dec 2008, 23:22, edited 1 time in total.
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Evil4Zerggin
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Re: Random WIP

Post by Evil4Zerggin »

OMG MC1. I remember the ridiculous oil field mission (let's make you go capture scattered explosive oil derricks surrounded by explosive oil tanks against an enemy force four times your size who isn't afraid to fire on them, and if you lose a single derrick you lose). The minelayer was the god weapon, and if you lost a pilot or a Clan ER PPC you restarted the mission immediately.
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REVENGE
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Re: Random WIP

Post by REVENGE »

Evil4Zerggin wrote:OMG MC1. I remember the ridiculous oil field mission (let's make you go capture scattered explosive oil derricks surrounded by explosive oil tanks against an enemy force four times your size who isn't afraid to fire on them, and if you lose a single derrick you lose). The minelayer was the god weapon, and if you lost a pilot or a Clan ER PPC you restarted the mission immediately.
"Lawd bunneh"

'nuff said. :twisted:
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

panzeriv2 wrote:Awww, so cute and small...Unless my sarcastic statement is true, the model need more feature.
it is fairly small. 4x4 footprint (i think, maybe 3x3), but realistically only occupies a 1FU wide strip down the middle, minus the wings ofc, which occupy a 1FU strip across the centre.

put into perspective, my commander (one of the largest mobiles) barely fills a 2x2. although it is 43 upspring units high (1 footprint is 16x16 upsprings)...
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