Ressurection kbot prob

Ressurection kbot prob

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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Ressurection kbot prob

Post by diggz2k »

The ressurection kbots default action over the advanced dt's is ressurect, I'm not sure if it is the same for regular dt's too. I think it should be reclaim instead, could you hook that up in the next update?
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Re: Ressurection kbot prob

Post by Kuroneko »

diggz2k wrote:The ressurection kbots default action over the advanced dt's is ressurect, I'm not sure if it is the same for regular dt's too. I think it should be reclaim instead, could you hook that up in the next update?
It does the same thing in the old TA. Dragon's teeth are corpses, thus, they are treated like any other corpse.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Well someone could possibly add a tag to the corpses saying if it is ressurectable or not? Cause there would be some units, if not in TA then in mods, that people would not want ressurected. This could be used to fix the dragons teeth, and to stop people ressurecting super units in a mod if that is what the mod makers wanted.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

OTA had that, it's just a case of Spring not supporting it yet. :P
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