I will post the lower level detail versions later, when i figure out how to automatically make (cropped)side-on and diagonal pictures. Have not even found out how to see basic statistics


It is just about as far from the OTA AK as the spherebot is from the peewee, though. Looking to CA, i don't think its design matches general looks of the other units of CORE. What is the direction of the core look anyway? Not sure though, the other (non OTA)units to compare with are more heavyweight, and the outlaw might be close enough, depending on how you interpret its polies.(It seems a little low on them.)
There was another AK+1 made, but many people, including me thought it looked too heavy, more like a Warrior.) It might be the cheek, or the shoulders.(Although the OTA AK has squared shoulders too.) Or the backpack. Smoth seemed to take the criticism a little too hard though, the modders just want their game to look consistent.
I am willing to have another go at the AK. At least i can promote LOD a little, it did not seem to be very hard to lower or raise a units' LOD. I don't think it will be that much harder when textures are added either. I am not sure of the memory cost, but it does remind me when i made a multi-level quad-tree (With many nodes stuffed in an array.) To do this to a depth n, space cost is (math, not code)
Code: Select all
Sum(n,(2^n)^2)=Sum(n,4^n)=1-4^n/(1-4) = (4*4^n-1)/3 ~ 4/3 4^n