Pretty please?
Brazillian Battlefield Remake
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Re: Brazillian Battlefield Remake
I'd love to see a Conquerors Isle remake with sensible trees, lighting and possibly new metal layout.
Pretty please?
Pretty please?
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: Brazillian Battlefield Remake
I've never seen that one, but I like it. Could you upload it to more sites?
Re: Brazillian Battlefield Remake
Hideous metal patch features and start positions in the sea. 
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Brazillian Battlefield Remake
The patch features are very nice for a variety of reasons.
The start positions are wacked out. Meh I'll fix em I suppose. This was on UF but for some reason never made it to jobjol, and without ftp access to jobjol I cba to do it.
That was one thing I loved about UF was the public ftp access to upload crap.
The start positions are wacked out. Meh I'll fix em I suppose. This was on UF but for some reason never made it to jobjol, and without ftp access to jobjol I cba to do it.
That was one thing I loved about UF was the public ftp access to upload crap.
Re: Brazillian Battlefield Remake
Please make a version with proper metal spots (but in the same positions as they are in the lumpy/bumpy cloud map) and possibly a wet version (With the hills above the water).
Re: Brazillian Battlefield Remake
Having finally gotten around to playing this map, ive got a little crticism.
The major problem i have with the original brazil is that the points where mountains can be climbed is totally arbitrary- some slopes are to steep for kbots, others arent, and its hard to tell where they are.
This map does nothing to correct that, as there is no indication in the texture of the transition from passable to impassable.
Please, for makers of maps for AA-family mods, ensure impassable or kbot-only areas are marked on the texture, especially if your heightmap uses such areas ambiguously and interchangeably with passable areas.
The major problem i have with the original brazil is that the points where mountains can be climbed is totally arbitrary- some slopes are to steep for kbots, others arent, and its hard to tell where they are.
This map does nothing to correct that, as there is no indication in the texture of the transition from passable to impassable.
Please, for makers of maps for AA-family mods, ensure impassable or kbot-only areas are marked on the texture, especially if your heightmap uses such areas ambiguously and interchangeably with passable areas.
Re: Brazillian Battlefield Remake
Also, the metal map is one of those wierd ones with big randomly shaped splodges everywhere. Defined metal spots ftw.
- Pressure Line
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- Joined: 21 May 2007, 02:09
Re: Brazillian Battlefield Remake
its not that they are "randomly shaped splodges" its just that they are too damned big! if the splodges were half the size they are now (with an appropriately sized extractor radius) it would be awesome
Re: Brazillian Battlefield Remake
I just don't see what is wrong with having a small spot on which you place a metal extractor.
With these mexx radii and metal blotches I always have to end up building mexxes just to get that little bit of green that's not covered by the overlap of two or more mexxes. And stuff. It's just irritating. Not majorly irritating, but still more than it needs to be.
Plus, they are randomly shaped. Look at them!
With these mexx radii and metal blotches I always have to end up building mexxes just to get that little bit of green that's not covered by the overlap of two or more mexxes. And stuff. It's just irritating. Not majorly irritating, but still more than it needs to be.
Plus, they are randomly shaped. Look at them!
Re: Brazillian Battlefield Remake
Now all we need is comet catcher with trees and water and we're done here.
Re: Brazillian Battlefield Remake
:DJAZCASH wrote:Now all we need is comet catcher with trees and water and we're done here.
I was thinking about an all-metal dsd, to mix the two most popular maps.
Re: Brazillian Battlefield Remake
The day SpeedMetal becomes popular, I declare war upon earths inhabitants.BaNa wrote::DJAZCASH wrote:Now all we need is comet catcher with trees and water and we're done here.
I was thinking about an all-metal dsd, to mix the two most popular maps.
Re: Brazillian Battlefield Remake
well cray. the map is a REMAKE not a new map. the big metal spots are fine.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Brazillian Battlefield Remake
lolgreencomet? Old.JAZCASH wrote:Now all we need is comet catcher with trees and water and we're done here.
Re: Brazillian Battlefield Remake
Forboding Angel wrote:lolgreencomet? Old.JAZCASH wrote:Now all we need is comet catcher with trees and water and we're done here.
water
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Brazillian Battlefield Remake
launch a nuke.
