Core LLT

Core LLT

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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kram
Posts: 18
Joined: 22 Oct 2006, 21:06

Core LLT

Post by kram »

Hello! I have been playing spring for quite a long time, and by seeing the old cavedog models decided to remake them :-)
This is my first model attempt, it's a Core LLT i think :mrgreen:
What do you guys think, where can I improve it? (I'm using Wings 3D)

Image
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Core LLT

Post by smoth »

polygons typically mean triangles.. those bevels are waste.
kram
Posts: 18
Joined: 22 Oct 2006, 21:06

Re: Core LLT

Post by kram »

smoth wrote:polygons typically mean triangles.. those bevels are waste.
I see, thanks for the advice, I will remove those bevels :-)
Edit: Do you mean the bevels on the turret, or the base?
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: Core LLT

Post by TheRegisteredOne »

kram wrote:What do you guys think
I think it looks terrible
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Core LLT

Post by smoth »

all the bevels and your barrel could be based on an octagonal cylinder and still show up rounded in spring.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Core LLT

Post by Hoi »

sorry, it looks more like a big bertha to me, remember that there are also some models redone, http://spring.clan-sy.com/phpbb/viewtop ... =9&t=15697, all core vehcles+cons and plants, its not that youre a bad modeler, but you make some mistakes, dont use bevel on anything exept edges! also i recommend making http://itchstudios.com/psg/ta/ta.htm these units, they add something to the ta units but arnt really diffrent, so its not that you made a bad model, its just that its too diffrent from the original
kram
Posts: 18
Joined: 22 Oct 2006, 21:06

Re: Core LLT

Post by kram »

TheRegisteredOne wrote:
kram wrote:What do you guys think
I think it looks terrible
Go easy on me, its my first model :wink:
smoth wrote:all the bevels and your barrel could be based on an octagonal cylinder and still show up rounded in spring.
Okay octagonal cylinders.
Hoi wrote:sorry, it looks more like a big bertha to me, remember that there are also some models redone, http://spring.clan-sy.com/phpbb/viewtop ... =9&t=15697, all core vehcles+cons and plants, its not that youre a bad modeler, but you make some mistakes, dont use bevel on anything exept edges! also i recommend making http://itchstudios.com/psg/ta/ta.htm these units, they add something to the ta units but arnt really diffrent, so its not that you made a bad model, its just that its too diffrent from the original
I see, i knew something was wrong with those bevels...
kram
Posts: 18
Joined: 22 Oct 2006, 21:06

Re: Core LLT

Post by kram »

Okay I remade the turret base into something like this... :-)

Image

I went more to the original LLT design, is this better?
(NO BEVELS)
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aGorm
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Joined: 12 Jan 2005, 10:25

Re: Core LLT

Post by aGorm »

Maybe this is just the angle, but it looks like some parts are skued of center... however yes, it is definatly better than your first atempt (which was good for a first atempt).

aGorm
kram
Posts: 18
Joined: 22 Oct 2006, 21:06

Re: Core LLT

Post by kram »

aGorm wrote:Maybe this is just the angle, but it looks like some parts are skued of center... however yes, it is definatly better than your first atempt (which was good for a first atempt).

aGorm
Thanks, i think it's the angle, the parts are all centered!

Image

Okay, time to make the turret! :mrgreen:
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Core LLT

Post by Pressure Line »

it would work fine for some other mod, but unless smoth/spiked/argh/*someoneofcomparableskill* textures it, it wont fit.

(purely imo)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Core LLT

Post by SpikedHelmet »

Mr.D by far is the best for texturing TA units.
kram
Posts: 18
Joined: 22 Oct 2006, 21:06

Re: Core LLT

Post by kram »

It's pretty hard to model the turret, all my attempts are failures, i just can't get the look right :(
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Core LLT

Post by rattle »

TheRegisteredOne wrote:
kram wrote:What do you guys think
I think it looks terrible
Other than that, you don't need a 16 sided barrel, 5 or 6 are fine too.
kram
Posts: 18
Joined: 22 Oct 2006, 21:06

Re: Core LLT

Post by kram »

Other than that, you don't need a 16 sided barrel, 5 or 6 are fine too.
I already dropped that turret, and making a new one without the 16 sided barrel :P. I can upload some screenshots later if someone is still interested in this... thing.
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MR.D
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Joined: 06 Aug 2005, 13:15

Re: Core LLT

Post by MR.D »

Don't let these guys discourage you, I go through about 5000000 revisions before everyone is satisfied with models I make too, so just sit back and take your time to make a good replacement model.

Take a notepad and draw some designs out, or work in a paint program and work out some design ideas, then take those ideas to your modeling program.

With anything round like cylinders for gunbarrels, or wheels, I use a simple method for keeping polycounts down.

The smaller the cylinder is compared to the rest of the model, the lower the sides can be.

Use 4 sided cylinder or a box, basically a rectangle for the smallest gun barrels if you can, tilt it so it has a diamond shape from the front, believe us that it does actually keep a round appearance from the distance you will see it, you can also smooth a 4 sided cylinder to have a good enough appearance.

8 sided cylinders are the lowest sided cylinders that remain completely semetrical and perfectly round, 6 sided works too, but then you have round tops and flat sides of a barrel.

For wheels, a 8 sided cylinder is the minimum that you should use unless the model itself is smaller than the Weasel or Jeffy type micro units in a game.
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Re: Core LLT

Post by TheRegisteredOne »

my take on it
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kram
Posts: 18
Joined: 22 Oct 2006, 21:06

Re: Core LLT

Post by kram »

Wow, cool model! :shock:
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Re: Core LLT

Post by TheRegisteredOne »

trying out texxing lol
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Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Core LLT

Post by Warlord Zsinj »

TRO, don't hijack this thread with your awesomeness.

Very nice texture by the way. Room for improvement, but wow, first attempt? I wish my first attempt was that good!
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