The user is using a crappy lobby then, no way to prevent that. 3 different mods means you have to close and reopen the game every time the rule is changed.andre wrote:I have nothing against this new modes but I think you should try to get it working correctly before makeing a public-release with it included.
I noticed many times, that players in one game got different modes in their own script.txt, so has one "comcontrol" and another "killall" as deathmode in his script.txt while host is killall (just an example, doesn't matter what mode the host has). This causes that the players with "comcontrol" will desync as soon as the first com dies and he can't give orders any more.
You should fix this problem or make 3 different mods for every game mode as soon as possible cause so it is very annoying
Balanced Annihilation V6.31
Moderator: Moderators
Re: Balanced Annihilation V6.31
Re: Balanced Annihilation V6.31
So TAS-Client and Springlobby are crappy clients 

Re: Balanced Annihilation V6.31
Well, yeah. Seriously, there's nothing mod authors can do when the lobbies fail to properly write the settings to the start script.
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- Posts: 156
- Joined: 13 Oct 2006, 10:48
Re: Balanced Annihilation V6.31
Honestly, that sounds like the old "switch the options the second you hit start game" 'trick' that some hosts seem to like.
Re: Balanced Annihilation V6.31
Yes that is the only possibility to avoid this bug, so the battle settings get re-send to all clients and then all should have the same options.
But the problem could also be on the Hosts side, that he doesn't send the correct information to the clients, because when you switch the options all have the same then
But the problem could also be on the Hosts side, that he doesn't send the correct information to the clients, because when you switch the options all have the same then
Re: Balanced Annihilation V6.31
Who thinks hammers and zippers are underpowered?
Hammers are slower more expensive, shorter in range and weaker in combat than rockos. But they can fire over wreckage. But I've never really found that very useful as if the game has lots of wreckage there is enough defenses that the hammers short range,slow speed and meciocre health makes them dog meat.
And zippers are a lot of fun. But I can't really figure out how they are better than peewees in any way. Admittedly being better than a peewee is a fairly high standard to achieve.
Or do I just use them wrong?
Hammers are slower more expensive, shorter in range and weaker in combat than rockos. But they can fire over wreckage. But I've never really found that very useful as if the game has lots of wreckage there is enough defenses that the hammers short range,slow speed and meciocre health makes them dog meat.
And zippers are a lot of fun. But I can't really figure out how they are better than peewees in any way. Admittedly being better than a peewee is a fairly high standard to achieve.
Or do I just use them wrong?
Re: Balanced Annihilation V6.31
jellyman wrote: Or do I just use them wrong?
Re: Balanced Annihilation V6.31
they are made to counter slow units and attack heavy defencesSleksa wrote:jellyman wrote: Or do I just use them wrong?
Re: Balanced Annihilation V6.31
and attacking in hills.
Re: Balanced Annihilation V6.31
yepElkvis wrote:and attacking in hills.
Re: Balanced Annihilation V6.31
And to create ubber lag in mass armies.
Re: Balanced Annihilation V6.31
I'm fairly sure checked hammers have both more hp and more dps than rockos...jellyman wrote:Hammers are ... weaker in combat than rockos.
Re: Balanced Annihilation V6.31
More DPS, less hp. EDIT meant more hp, and more build time...
Both suffer from accuracy, Rockos having slllllllllllllllllooooow rockets, and hammers having high arc.
My problem with the hammer in BA is it's an artie bot yet it has basically no range. Compare it to the CA version (oh yeah I just went there) and that one is actually useful.
Both suffer from accuracy, Rockos having slllllllllllllllllooooow rockets, and hammers having high arc.
My problem with the hammer in BA is it's an artie bot yet it has basically no range. Compare it to the CA version (oh yeah I just went there) and that one is actually useful.
Re: Balanced Annihilation V6.31
Hammers accuracy is a lot better than rockos vs moving targets due to the shorter range and higher projectile speed. Also their ability to shoot over the top of each other makes them easier to use en-masse if your micro skills suck.
- sillynanny
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- Joined: 20 Jun 2008, 14:26
Re: Balanced Annihilation V6.31
They don't shoot that well over eachother. At least not when they are too close, which is how they tend to move.
Re: Balanced Annihilation V6.31
An enemy took my Commander today using a transport...
Now while it is an amusing evil little trick, I still feel that it might be better to make it impossible. Thoughts?
Now while it is an amusing evil little trick, I still feel that it might be better to make it impossible. Thoughts?
Re: Balanced Annihilation V6.31
It is easily prevented.
Re: Balanced Annihilation V6.31
Yeah I did forget that they can be good if you get them on top of a hill before the enemy. Have you had much luck attacking using hammers to attack against a hill that is already defended? I usually stay right away from occupied hills unless I have v-launch or vehicle artillery, or overwhelming force.Elkvis wrote:and attacking in hills.
Re: Balanced Annihilation V6.31
I realize I am just another player to Noize and Smoth, and no real loss if I left.
Of course, OTA players tend to say things I agree with from the very beginning. Klopper said the DGUN should kill anything. Since you trying to copy TA's gameplay making the com the main thing, you may as well make the dgun a weapon that can kill anything with one shot.
If you make the dgun actually worth HP less than infinity, I will consider you an idiot.
I know what you meant, but homosexual slurs are not tolerated here. Avoid using them in future. -Neddiedrow
Of course, OTA players tend to say things I agree with from the very beginning. Klopper said the DGUN should kill anything. Since you trying to copy TA's gameplay making the com the main thing, you may as well make the dgun a weapon that can kill anything with one shot.
If you make the dgun actually worth HP less than infinity, I will consider you an idiot.
I know what you meant, but homosexual slurs are not tolerated here. Avoid using them in future. -Neddiedrow