Generic unit pausing ala Supcom - Page 2

Generic unit pausing ala Supcom

Requests for features in the spring code.

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trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Re: Generic unit pausing ala Supcom

Post by trepan »

fwiw, double-clicking on the minimap is global.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Generic unit pausing ala Supcom

Post by LordMatt »

Pro tip: Add

Code: Select all

Control_X Visible+_InPrevSel+_ClearSelection_SelectAll+
to your selectkeys.txt to get the same effect as doubleclick without the difficulty of hitting (sometimes) moving targets.
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Generic unit pausing ala Supcom

Post by Hoi »

Warlord Zsinj wrote:I'd really like it if there was a pause function in Spring similar to the way the pause function works in SupCom. I realise there is a wait function, but it doesn't quite work the way I'm after.

The pause function in supcom:
- Works on everything from factories, to troops to construction units, in the same way that 'repeat' does. (ideally it, too would be a default button in the UI)
- Will stop whatever the action is that is currently being undertaken - but the unit will not forget what it was doing, nor what it was going to do. It will simply wait until you unpause it before continuing with it's job
- Does not need be placed as part of an orders que. I can give my unit 20 different qued tasks, then at any point during that process, give it a pause command, and have it stop whatever it is doing, and then continue whatever it was doing as soon as the pause command is revoked
- Should work with factories, so that you can pause a factory in the middle of construction, but not have it forget your qued units. It should pause the unit in construction, and that construction shouldn't decay (the factory should no longer draw resources)
- Should work with construction units so that pausing a con unit freezes it in the middle of a construction, so that it draws no resources, the construction stops - but also does not decay.
If you have multiple construction units working on one project, pausing one should simply remove their build power from the construction process, the construction itself should not pause (as long as there are still other units working on the project)

This sort of function was incredibly useful when I was playing SupCom, and I do miss it a lot when I'm playing Spring.

Again, apologies if a function like this exists already and I'm just not aware of it. I suspect though that anything with this much impact would really need UI integration - either a button on the UI, or a little pause symbol above the unit (or both).
this sounds great and should be doable :-)
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Generic unit pausing ala Supcom

Post by lurker »

Haha forum breaking location...

needs more kixxe :cry:
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Generic unit pausing ala Supcom

Post by ZellSF »

LordMatt wrote:Pro tip: Add

Code: Select all

Control_X Visible+_InPrevSel+_ClearSelection_SelectAll+
to your selectkeys.txt to get the same effect as doubleclick without the difficulty of hitting (sometimes) moving targets.
Yeah that's what I do. There's even a friendly selection key editor. I can't imagine anyone would see the need to select all units of a type globally, really. I would suggest making this the default ctrl-z binding.

Of course, Gota just makes a new post without telling us what's wrong with the current mouse based solutions :/
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Generic unit pausing ala Supcom

Post by LordMatt »

Ctrl+Z in the current form is also often very useful, e.g. need all bombers to attack x target, or com sighted need all flash to kill it. I use both Ctrl+Z and Ctrl+X a lot.
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: Generic unit pausing ala Supcom

Post by Teutooni »

Code: Select all

Control_Z Visible+_Not_Builder_Not_Building_Not_Commander_InPrevSel+_ClearSelection_SelectAll+
Ftw. Imo better not to accidentally select every builder visible and ruin their BQs. I control builders individually anyway.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Generic unit pausing ala Supcom

Post by LordMatt »

Great idea teut, I'll make mine like that.
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