Random WIP 2006-2011 - Page 116

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: Random WIP

Post by clumsy_culhane »

Was Pl's Meant to be a reply to Hoi's? i dunno, but it looks way better :) Nice work PL. Are you still using SketchUP that i pointed you to :P?
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

technically unrelated. an accident of timing ^_^

nah, thats wings, shader 13. sketchup is nice though, got some features i wish wings had :/
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

I really like that design, PL. Nice and simple, but very effective.
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clumsy_culhane
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Joined: 30 Jul 2007, 10:27

Re: Random WIP

Post by clumsy_culhane »

Pressure Line wrote:technically unrelated. an accident of timing ^_^

nah, thats wings, shader 13. sketchup is nice though, got some features i wish wings had :/
Yeh i used to model with sketchup.. but it does strange things when you try to export to wings for UV mapping or 3ds for uvmapping.
Warlord Zsinj
Imperial Winter Developer
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Re: Random WIP

Post by Warlord Zsinj »

sketchup is for quick geometric sketching - don't use it for any precision work, or anything that needs to be used in another software package.
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Pressure Line
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Re: Random WIP

Post by Pressure Line »

Warlord Zsinj wrote:I really like that design, PL. Nice and simple, but very effective.
ta. im just not 100% sure about the arms that hold the missile racks up :/
Warlord Zsinj
Imperial Winter Developer
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Re: Random WIP

Post by Warlord Zsinj »

Yeah, they could use work, I guess. Perhaps a handful of simple cylindrical struts clumped together?
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

nah, thats wings, shader 13
The stable release, shaders were taken out of the latest for some stupid reason.

Personally I don't like the missile racks much, I'd prefer some sort of unfolding animation, kind of like the SAM site from CNC/RA1.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

If anyone wants the high-poly version of the Heavy Infantry Suit for PURE, it's here

Image
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Random WIP

Post by KDR_11k »

Er, suit? With that waist?
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

Oh crap, I forgot...

Because I'd gone overboard on the poly count, I figured 'screw it, I'll make it into a player model'. The Jailbreak mod for HL2 has robots for one of it's sides in the next version (the other side, incidentally, are dinosaurs) so I figured I'd convert into a robot for their use. Thus, the waist. Then Argh still wanted it, so it didn't exactly become a player model, but it was definitely too high poly for RTS use... yeah.
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Pressure Line
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Re: Random WIP

Post by Pressure Line »

Image
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Guessmyname
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Re: Random WIP

Post by Guessmyname »

Looking good Pressure!

Now, what's the best way to spend a dull Saturday morning? Why, model an utterly ridiculous piece of sci-fi siege artillery of course.

Image
-The 'Default Pose', for ease of animation

Image
-The 'Idle Pose', the MPSCW when not in use. Note the lock between the head of the chassis and the underside of the gun.

Presenting the Mobile Positron Siege Cannon Walker, also known as the MPSCW or the 'Big artillery cannon with a mech underneath', one of the largest weapons of mass destruction ever constructed by Corporate Azure in it's entire history of constructing large weapons of mass destruction. The MPSCW is renowned for two things: one; it's sheer size, and two; the fact that people have to redraw the maps after it fires. It's banned in practically everywhere, known to cause severe environmental problems simply by walking around and decried by nearly every member of the scientific community for being physically impossible (the ones that don't decry it work for Azure, naturally). Equally naturally, the military love the things. If you wanna be a warlord in this day and age, you gotta have an MPSCW. No-one will take you seriously otherwise.

The MPSCW actually operates using two antimatter cores. The first, really important one sits in the back of the chassis and provides power for the mecha itself. The second sticks out of the back of the cannon and is spent entirely when the Positron Cannon fires. It's then ejected and replaced with a new one by a flying electric helicopter drone.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

Looks like those claws are some sort of containment arms around some anti gravity thing rather than walking legs
Archangel of Death
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Joined: 28 Jan 2005, 18:15

Re: Random WIP

Post by Archangel of Death »

Sweet mother of mass destruction. Now that is a cannon.
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GBscientist
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Joined: 23 Sep 2007, 01:21

Re: Random WIP

Post by GBscientist »

GMN, is that monster of a cannon going to be used in a mod, or was it just for fun? If it is going into a mod, which one?
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

I think that'd be a lot nicer if you doubled the body, or scaled it up quite a lot; right now the relative sizes of the weapons looks odd, but it's a cool design so I think if you made the physics of it a bit more reasonable it'd be a lot easier to accept as a funky design.

Also - bored? I've got plenty of IW work for you to do :P
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rattle
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Re: Random WIP

Post by rattle »

Set up normals and practice some UV mapping GMN :P
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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

rattle wrote:Set up normals and practice some UV mapping GMN :P
how come you never tell me to set up my normals rattle? *feels left out*
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rattle
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Re: Random WIP

Post by rattle »

Because yours seems to have it's normals set up, unless that shot is not from preview mode (tab). Well then get to it, maggot!
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