TA: Final Frontier - 2 Ships Causing crashing

TA: Final Frontier - 2 Ships Causing crashing

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Sorn
Posts: 28
Joined: 08 Aug 2005, 07:00

TA: Final Frontier - 2 Ships Causing crashing

Post by Sorn »

Mother and I have been bashing these ships over and over repeatedly.

If someone can help out to figure out why, that would be great!

Everytime corflag (Archon Core Communication Ship) and armflag ( Victory Arm Communication Ship) die, the client crashes. The error files have been sent via email.

I crashed every single time. Mother didn't crash as often. These are the only 2 ships that this happens with. We have tried changing settings for the game, I have played with settings on my system.

We have gone over the model, scripts, corpse information.

Something is happening that we don't have the experience/knowledge to fix. If any of you are gurus, please help us out.

http://www.fileuniverse.com/?p=showitem&ID=1488

Thanks!
Fnordia
Former Engine Dev
Posts: 425
Joined: 13 Aug 2004, 16:11

Post by Fnordia »

I've added a bit more errorchecking to the script interpreter. In this case it will now tell you:

CobError: Invalid piecenumber for explode
(in scripts\armflag.cob:HitByWeapon at c4)

instead of crashing.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Exception handling is something spring really could need more of...
Yesterday, the new release crashed me (and all players in the game) 4 times... with all standart setting.
I even have the demos that crash reproducably, but there is no error-dump, no message, nothing that would hint to what went wrong. Just that generic "blabla has encountered an error" box from windows.
Fnordia
Former Engine Dev
Posts: 425
Joined: 13 Aug 2004, 16:11

Post by Fnordia »

The error box is not the generic windows one, it collects a crashdump and the demo from the game and sends it to us so that we can fix it..
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

Does something similar happen with the OTA targetting facility? If so, that's because the Flagships also function as targetting arrays. Since spring incorporates this...
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Fnordia wrote:The error box is not the generic windows one, it collects a crashdump and the demo from the game and sends it to us so that we can fix it..
oops (never looked _that_ closely, because when it appears i am usually impatiend and annoyed :D
well, then i will send away...


edit
Strange, the box only mentions something like "message microsoft", and the transfer took only about a seocnd, so there is no way it could have send the demo
Fnordia
Former Engine Dev
Posts: 425
Joined: 13 Aug 2004, 16:11

Post by Fnordia »

Hm.. It's possible that the custom crashhandler fails to activate for some reason. We do get crashreports fairly frequently though..

The screen should look like this:

Image

Perhaps we should customize it a bit more, it might be a bit too generic.
Sorn
Posts: 28
Joined: 08 Aug 2005, 07:00

Post by Sorn »

Fnordia, you rock. Thank you very much for finding that for me. The orginal modeller/scriptor misnamed 2 parts of the ship in the script,

On the model he had aerialRL, and aerialRR

In the script he had aerialLR, and aerialRR

Its nice to have more specific errors to be able to narrow down where the problem occured.

As a note, with the email that is sent with the crashlog, maybe include a spot int he modinfo.tdf to have the email of the person taking care of the mod and they get a CC of the email?

Thanks again!
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Fnordia wrote:Hm.. It's possible that the custom crashhandler fails to activate for some reason. We do get crashreports fairly frequently though..

The screen should look like this:

Image

Perhaps we should customize it a bit more, it might be a bit too generic.
I have NEVER (in all those crashes) seen such a screen.

It always looks like this:
Image
There is no indication to whom the data is reported, and it looks EXACTLY like any other box that happens after spring crashed.

also, when clicking on "view whats being send", this appears:
Image

Some generic mumbo jumbo from mircosoft with things like "data wont be used for marketing, ect". Nothing at all about spring...
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i always get that screen
EDIT: (the send error screen i mean! i'm running english XP what are u running?)
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I never got the windows crash window, maybe because you use the german(?) version of windows?

when I try to send the error report I usually can't send it for some odd reason...

Well, I haven't had a crash in a long time, well, i'll crash it with the AI and see if it will work, i'll copy/paste what it says shortly.

Image

I added the last part :) I thought it was fitting :P
Last edited by GrOuNd_ZeRo on 12 Sep 2005, 20:30, edited 1 time in total.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I get both kinds of errors, and some just dead crashes without any warnings.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Funny, I usually get the Spring-related crash window. I've never gotten the generic Microsoft crash window, although once or twice it just plain locked up on me.
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

Why doesn't the release version have more debuging/error-catching information? It would be a big help to mod converters/developers.
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