Anti-air Kbots

Anti-air Kbots

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Anti-air Kbots

Post by FoeOfTheBee »

Also rocket Kbots to a lesser degree.
They tend to slaughter eachother when attacking ground targets in groups. Maybe their projectiles should first go up at a sharp angle, then seek the target a short time later to avoid friendly-fire damage.
cain
AI Developer
Posts: 124
Joined: 09 Aug 2005, 10:04

Post by cain »

just not to start a new topic:

and they should modded up a bit... in effectiveness (and maybe cost)

so far I've seen most of the game becoming the who can build quicker brawler. I've try a land on strategy with multiple line of copper head that was destroyed in almost no time.... It's not unbalancing as goliath or kroghot: I've stopped a six pack of krog with brawlers!!!

you can build so much of them, and they wont come down with a single missle hit, so missle defence are mostly harmless, and AA shoting splash-damage shells (ex. copperhead) couldn't take them fast enaugh. almost six direct shoot are needed... and note that you can fly any amount of aircraft in a zone, but you can't build so much defence in a area, as space is a limited resource on land.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

cain wrote:just not to start a new topic:

and they should modded up a bit... in effectiveness (and maybe cost)

so far I've seen most of the game becoming the who can build quicker brawler. I've try a land on strategy with multiple line of copper head that was destroyed in almost no time.... It's not unbalancing as goliath or kroghot: I've stopped a six pack of krog with brawlers!!!

you can build so much of them, and they wont come down with a single missle hit, so missle defence are mostly harmless, and AA shoting splash-damage shells (ex. copperhead) couldn't take them fast enaugh. almost six direct shoot are needed... and note that you can fly any amount of aircraft in a zone, but you can't build so much defence in a area, as space is a limited resource on land.
This is totally off topic :P

Either way, defend with airborn fighters if you really want to smack the crap out of brawlies/rapiers. I'm getting extreamly proficient at my goli/sumo/hawk offencive on high income maps that allow for lots of late game units to be pushed out quickly.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Or just play OTA, a game balanced by professional game designers over a reasonably long period of time, and headed by Chris Taylor, one of the best designers in the gaming industry, and still played and affirmed to be the best balanced of all the available mods in the TA communit... *trails off into an incoherent ramble*
cain
AI Developer
Posts: 124
Joined: 09 Aug 2005, 10:04

Post by cain »

to swiftspear: yes, I do know....
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Well not starting a new topic is TERRIBLE forum edicate. If I want to get into an arguement about crasher balance I want to do it in the thread labeled "Missle unit balance" or something similar, and the thread probably wouldn't be in the development forum either, general discussion is a much better place for balance arguments. If we start getting into that topic here then it will be extreamly difficult for people acctually looking to talk about that topic to find the location of discussion, and thus most likely multiple threads will be generated all over the place covering the same superflous topics.
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