Just found a very weird bug: If you use cheat to spam a buzzsaw on water, then tell a torpedo launching thing to launch a torpedo near its base, weird things might happen if you clicked in the right place. Examples: A torpedo launcher had its torpedos go twice its range before exploding, the same happened to a submarine but oddly the torpedos would arch down collide with the ground instead of just exploding. A advanced torpedo launcher had the weirdest behavior: torpedos would go through the buzzsaw like it wasnt there, then they would give a downyard loop and come back, in one angle that would launch then to outside of water and make they fly very far upon land before colliding with the ground and exploding.
Photo from the advanced torpedo thing:
Note: the one in water is starting the loop than the other one gave and that you can see in the bubble trail.
And I really liked it that now there is the "chicken faction" to play with if you enable hidden units! :) (type "chicken" on the first 10 seconds of the game to turn your commy into a chicken that morphs into chicken buildings). But instead of nanoblobs style economy. I suggest you make roosts be metal-extracting so it will be viable to have serious games with some players playing as chickens. You should probally make the ability to start as chicken commy split from the "magic factory" then :)