Serious balance issue: goliaths
Moderator: Moderators
hey look:hrmph wrote:If your opponent can successfully airdrop krogoths, then there is something seriously wrong with your defenses. I mean, like two or three shots from a single defender will take out an atlas.
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. hrmph
As you see, your are clearly missing the point.
Why cant a warlord be airtransported then? its not much bigger and a lot cheaper than a krogoth.....
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Airdropping krogoth isn't strange, not blocking the gantry at game start is strange. Krogoth are unstoppable, they have no counter, they aren't freezable by spiders, they plasma blast rapiers and brawlies out of the sky, they kill a commander before he can get in range to D-gun, they shrug off nukes, and with 30 res kbots and sufficient income (400,20000 ought to do) you can push one out every 15 seconds.
1 krogoth is also the ultimate defence, so if you just rush for them as soon as you have one out you are safe... in the mean time dgun any offenders with your comm. In testing we determined that a single krogoth can take out as much as 7 annihilators, nearly infinate berthas, and can withstand ~30 nukes, and that is just with default attack AI. A smart player would see his krogoth getting damaged within range of forces like that and back off to rush with 4 krogoth the next time. In fact the only thing that sufficiently damages krogoth in such a way to be considered a counter is... KROGOTH.
Goliaths are annoying, but quite counterable, krogoth are just annoying.
1 krogoth is also the ultimate defence, so if you just rush for them as soon as you have one out you are safe... in the mean time dgun any offenders with your comm. In testing we determined that a single krogoth can take out as much as 7 annihilators, nearly infinate berthas, and can withstand ~30 nukes, and that is just with default attack AI. A smart player would see his krogoth getting damaged within range of forces like that and back off to rush with 4 krogoth the next time. In fact the only thing that sufficiently damages krogoth in such a way to be considered a counter is... KROGOTH.
Goliaths are annoying, but quite counterable, krogoth are just annoying.
I agree, swift, at least on metalmaps...
On coreprime, allowing korgoths is suicide...
I mean, watching 2 groups krogoths duke it out is beyond boring...
I personally find it a bit strage that nukes are SO weak agains units in XTA. If i fire a nuke on any unit, i would expect at least _some_ damage on a direct hit. 10 nukes hitting a krogoth in the face and it not even dropping the healthbar into yellow is really strange.
Ah, and speaking about nukes: I found a strange bug/feature...
As we know, nuke flooding is in XTA impossible... a single antinuke can stop8-10 nuke silos infinitly.
BUT once i managed to nuke an antinuke silo, which i thought to be strange... Watching the replay i saw that the first 2 antinukes were hitting construction airplanes, and even though there was time, the 2 nukes those were aimed at werent intercepted by further missiles, but the antinuke happily waited for their impact...
On coreprime, allowing korgoths is suicide...
I mean, watching 2 groups krogoths duke it out is beyond boring...
I personally find it a bit strage that nukes are SO weak agains units in XTA. If i fire a nuke on any unit, i would expect at least _some_ damage on a direct hit. 10 nukes hitting a krogoth in the face and it not even dropping the healthbar into yellow is really strange.
Ah, and speaking about nukes: I found a strange bug/feature...
As we know, nuke flooding is in XTA impossible... a single antinuke can stop8-10 nuke silos infinitly.
BUT once i managed to nuke an antinuke silo, which i thought to be strange... Watching the replay i saw that the first 2 antinukes were hitting construction airplanes, and even though there was time, the 2 nukes those were aimed at werent intercepted by further missiles, but the antinuke happily waited for their impact...
- DavetheBrave
- Posts: 281
- Joined: 22 Jun 2005, 02:52
Krogoth's are not unstoppable, and goliath's are even worse. Enough Annihilators in the right places, with some energy storage will easily kill kroggie's. There are other ways as well, for example: ranged weapons with scouts, mines or a combination of all of the above!
Anyway, In most maps you shouldnt let your enemy build a kroggie. Even in core prime, I have watched as my ally killed 2 commander's with jeffies.
And by the way, spiders DO work on kroggies. it just takes a while.
Goliath's are even worse, they are slow, you can easily beat them if you know how. And when you DO beat a kroggie or gollie, you have a wreckage to ressurect. Dont complain because goliath's and kroggie's are overpowered, just go and learn how to play.
Anyway, In most maps you shouldnt let your enemy build a kroggie. Even in core prime, I have watched as my ally killed 2 commander's with jeffies.
And by the way, spiders DO work on kroggies. it just takes a while.
Goliath's are even worse, they are slow, you can easily beat them if you know how. And when you DO beat a kroggie or gollie, you have a wreckage to ressurect. Dont complain because goliath's and kroggie's are overpowered, just go and learn how to play.
I agree with Davethebrave in they are stoppable, you have to now how to setup your defences (Which I need more lessons in). It adds another element of difficulty for those that feel they need a more challenging game. Let all the new people have Core (with some time and resources) and the skilled players have Arm.
Really? I was doing some experimenting with the ARM Scarab, and if you go for at least three simultaneous launches, at least one of them will get through.IMSabbel wrote: Ah, and speaking about nukes: I found a strange bug/feature...
As we know, nuke flooding is in XTA impossible... a single antinuke can stop8-10 nuke silos infinitly.
BUT once i managed to nuke an antinuke silo, which i thought to be strange... Watching the replay i saw that the first 2 antinukes were hitting construction airplanes, and even though there was time, the 2 nukes those were aimed at werent intercepted by further missiles, but the antinuke happily waited for their impact...
Mind, this was with the smaller EMP nukes.
Well, it was on shore to shore, a single protector on the island...Hyalin wrote:Really? I was doing some experimenting with the ARM Scarab, and if you go for at least three simultaneous launches, at least one of them will get through.IMSabbel wrote: Ah, and speaking about nukes: I found a strange bug/feature...
As we know, nuke flooding is in XTA impossible... a single antinuke can stop8-10 nuke silos infinitly.
BUT once i managed to nuke an antinuke silo, which i thought to be strange... Watching the replay i saw that the first 2 antinukes were hitting construction airplanes, and even though there was time, the 2 nukes those were aimed at werent intercepted by further missiles, but the antinuke happily waited for their impact...
Mind, this was with the smaller EMP nukes.
I didnt ever see more than one antinuke flying to intercept a nuke...
It seems that if xx nukes are aproaching, each gets a antinuke launch asigned and then the program forgets about it.
The problem with goliaths is that they are the only thing usefull in the end.Goliath's are even worse, they are slow, you can easily beat them if you know how. And when you DO beat a kroggie or gollie, you have a wreckage to ressurect. Dont complain because goliath's and kroggie's are overpowered, just go and learn how to play.
Whats best? 2 gollies and about 6-8 merls or 3 gollies?
Even worse when comparing them to k-bots... so fragile...
...is that game a normal one? its the first game I've watched, and perhaps I missed anything about a build time, but nobody did any raiding! at all!
it felt like you were all just sitting around, building up to tech 2 so you could pump out gollies...but if *anyone* had been raiding a bit, none of you would have been able to build a gollie at all. blah.
oh, and I noticed that you're all core. Is arm really that much weaker, or has noone figured out that you have to RUSH in this game >.>
it felt like you were all just sitting around, building up to tech 2 so you could pump out gollies...but if *anyone* had been raiding a bit, none of you would have been able to build a gollie at all. blah.
oh, and I noticed that you're all core. Is arm really that much weaker, or has noone figured out that you have to RUSH in this game >.>
hmmm...... can we not get on with playing fun games now? or have you all missed a few factors that make this an issue. XTA makes the game split into two factors you have the defense/economy and the attack factor. the problem for most is that in XTA most units used to attack just have to be used correctly and you can take any defense of any base.
Most of the complaints ive read so far have nothing to do with how a golly is unbalanced its just complaining about. omfg that golly just rolled through my defensive line wtf. the one line for you people is defense is not an option attack attack attack UNTIL YOU WIN.
oh and for my 2 cents on the golly i think if you lsowed it down slightly or made it so it had to be at a complete stop it would stop these people from complaining. and the krogoths are balanced except for the air drop when mobile fusions cannot be airlifted i dont think thats right.
XTA is a game of attack not defense the sooner you people learn this the sooner you will start winning against core. plus i think needing so many defenses just ruins the damn gameplay if you cant kill a golly how the hell do you expect to kill the arm guy running about with 30-40 bulldogs 5-10 minutes after that golly is done?
OH one last thing FIX THE OTA MOD and we might see people stop complaining. a mobile artillary tech 2 should have longer range then a llt? dont you think??
if you people still wanna complain and whine about XTA go make your own mod damnit stop wasteing all the good players time.
I know my grammar and spelling sucks you will just have to live with it.
Most of the complaints ive read so far have nothing to do with how a golly is unbalanced its just complaining about. omfg that golly just rolled through my defensive line wtf. the one line for you people is defense is not an option attack attack attack UNTIL YOU WIN.
oh and for my 2 cents on the golly i think if you lsowed it down slightly or made it so it had to be at a complete stop it would stop these people from complaining. and the krogoths are balanced except for the air drop when mobile fusions cannot be airlifted i dont think thats right.
XTA is a game of attack not defense the sooner you people learn this the sooner you will start winning against core. plus i think needing so many defenses just ruins the damn gameplay if you cant kill a golly how the hell do you expect to kill the arm guy running about with 30-40 bulldogs 5-10 minutes after that golly is done?
OH one last thing FIX THE OTA MOD and we might see people stop complaining. a mobile artillary tech 2 should have longer range then a llt? dont you think??
if you people still wanna complain and whine about XTA go make your own mod damnit stop wasteing all the good players time.
I know my grammar and spelling sucks you will just have to live with it.