Random WIP 2006-2011 - Page 71

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
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Re: Random WIP

Post by rattle »

There's no way to make it look good with CEGs except on still shots because CEGs can't be attached to a piece (which is a shame). You'll need to use Lua for this and blend in a quad with a blurred rotor texture when the rotor spins.
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Guessmyname
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Re: Random WIP

Post by Guessmyname »

rattle wrote:There's no way to make it look good with CEGs except on still shots because CEGs can't be attached to a piece (which is a shame). You'll need to use Lua for this and blend in a quad with a blurred rotor texture when the rotor spins.
Oh yes they can! (Or at least, the illusion of this can be created) by giving the CEG a very short lifetime but spawning them very frequently: ie, the CEG lasts a frame, as a new one is spawned every frame, or something to that effect.
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KDR_11k
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Re: Random WIP

Post by KDR_11k »

meh

Image
pktm
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Re: Random WIP

Post by pktm »

[quote="KDR_11k"]meh

[img]http://mitglied.lycos.de/KDR_11k/pics/p ... en005s.jpg[/img][/quote]

Uhm, isn't the gund at the side? Because it shoots at the front. Or is there another waepon placed there?
SpikedHelmet
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Re: Random WIP

Post by SpikedHelmet »

It appears the weapons on the small wings are rocket pods and some form of guided missile (or a larger rocket). If it is anything like any standard conventional attack helicopter (which it appears to be) then it will have some sort of cannon or machinegun underneath the nose, which would be what is firing in that screenshot.
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rattle
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Re: Random WIP

Post by rattle »

Guessmyname wrote:
rattle wrote:There's no way to make it look good with CEGs except on still shots because CEGs can't be attached to a piece (which is a shame). You'll need to use Lua for this and blend in a quad with a blurred rotor texture when the rotor spins.
Oh yes they can! (Or at least, the illusion of this can be created) by giving the CEG a very short lifetime but spawning them very frequently: ie, the CEG lasts a frame, as a new one is spawned every frame, or something to that effect.
I know, and it will look like crap when the plane is turning or moving fast.
SpikedHelmet
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Re: Random WIP

Post by SpikedHelmet »

Will the CEG rotors lag behind the plane? LOL
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Guessmyname
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Re: Random WIP

Post by Guessmyname »

eh, ask Argh how he managed it then. I was assuming that was how he was doing it...
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Argh
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Re: Random WIP

Post by Argh »

I'm almost done getting the chopper ready to paint, btw... it's a beautiful lil' monster.
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FLOZi
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Re: Random WIP

Post by FLOZi »

Just for fun:

Image

Rubbish render and no smoothing
j5mello
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Re: Random WIP

Post by j5mello »

BT-76?
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yuritch
Spring 1944 Developer
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Re: Random WIP

Post by yuritch »

PT-76. Light amphibious tank. Still in service in Russian army (and probably elsewhere).
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FLOZi
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Re: Random WIP

Post by FLOZi »

Meshed and smoothed:

Image

Including epically awful snorkel.
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FLOZi
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Re: Random WIP

Post by FLOZi »

Image

Again WIP, no smoothing (apart form the turret obviously, as its a curved NURBS object (the whole thing is NURBS) but I can wrangle a decent mesh out of it)
Warlord Zsinj
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Re: Random WIP

Post by Warlord Zsinj »

HAET NURBS
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FLOZi
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Re: Random WIP

Post by FLOZi »

If you're modelling with Rhino, it's stupid not to use them as they make life so much simpler 90% of the time. :P


Still, wish I could learn poly modelling in Max or something. :(

EDIT:

Image

See what I mean :-)
SpikedHelmet
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Re: Random WIP

Post by SpikedHelmet »

I am NOT fucking texturing that.
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FLOZi
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Re: Random WIP

Post by FLOZi »

Even if I give it a really easy UVmap for you? x x :(
Warlord Zsinj
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Re: Random WIP

Post by Warlord Zsinj »

I'm happy using the OTA 'cube' method for most of my needs. I still rely on nurbs for odd shapes, but I hate rhino's mesh conversion, so I avoid it where possible.

I also wish I learnt max as my first program. I've since got reasonably proficient with it, but my natural way of thinking and controlling is the Rhino style, which clashes with the max style.

Also, Rhino is far more like AutoCAD, which is a helpful crossover for me.

But still, nurbs are smelly.
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Guessmyname
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Re: Random WIP

Post by Guessmyname »

Image
Image
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