

These two textures are overlayed on the ground in spring, they prevent it looking pixelated and stretched when it's viewed closeup, and they darken the terrain so ti doesnt like pale. The problem is that they arent representative of every map. Do you want to see what looks like dirt on a smooth crystal surface, or a lines that make it look smooth and shiny? What about a map that has just white? For block colours, perhaps like a whitescreen or cartoonish style. I propose a new map tag be added to use a different bitmap if a better one can be found that suits the map, we cant all change bitmaps.sd7 everytime we change map...