TA:WD - Page 48

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Re: TA:WD

Post by BlackLiger »

GrOuNd_ZeRo wrote:It's funny how much more attention to detail you get when you get into the Army and actually understand alot more about the equipment.

As soon as I have a decent amount of progress and have some trivial things squared away I will upload the public beta, I have some crash bugs I can't particularly attribute to anything.

Have a look at the detail in World In Conflict, GZ. It's fucking awesome. And the gameplay works well for it too, even if some things aren't realistic.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: TA:WD

Post by GrOuNd_ZeRo »

looks promising, my computer isn't very high-speed but I will atleast get the gist of it, while I play Supcom my computer goes crazy unless I play on the lowest graphical settings and FA is barely playable :(
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Re: TA:WD

Post by BlackLiger »

I'll record you some footage so you can watch it :)
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: TA:WD

Post by GrOuNd_ZeRo »

Sweet, that works.

I'll play the demo anyway...see if my computer can take it...:p
HyperNut
Posts: 21
Joined: 24 Apr 2007, 23:24

Re: TA:WD

Post by HyperNut »

Ill beta test for ya. Ive been playing this mod on the spring engine for a few years now
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: TA:WD

Post by GrOuNd_ZeRo »

Awesome, I am just asking for some cooperation for some special effects for WD, some NOTA animations look real good so I asked the author if he would lend me the script for it...otherwise i'll just copy it...hehehe....
HyperNut
Posts: 21
Joined: 24 Apr 2007, 23:24

Re: TA:WD

Post by HyperNut »

Ive always thought that if the units had better radar and worked better with the radar then the units would be much better. Perhaps increasing the view range would help
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: TA:WD

Post by SpikedHelmet »

Whatever happened to Maestro?
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: TA:WD

Post by GrOuNd_ZeRo »

Maestro is AWOL at the moment, whereabouts unknown.

So I am a 1 man team once again...
HyperNut
Posts: 21
Joined: 24 Apr 2007, 23:24

Re: TA:WD

Post by HyperNut »

So.. i don't know how to write my own auto-host program. If someone wrote one i would put a server up when im sleeping/working.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: TA:WD

Post by GrOuNd_ZeRo »

I'm really in need of a dedicated spirte artist and my knowledge on texture layers and such is outdated, for example my s3o models for tracer rounds dont show up with reflective textures enabled.

So I need help there.

I also need help with LAU.

Any takers?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: TA:WD

Post by SpikedHelmet »

Why are you using S3O's for tracers! Spring weaponry has advanced enough that their graphics are far far superior to anything a model can make. You can make projectiles of any size, shape, colour, transparency, light, etc etc...

I can help you with texture stuff since I seem to have gotten a lot better at it (boy was it ever a slow, painful process switching from 3do to s3o... but i'm better now). I don't know what you mean by sprites -- special FX (such as explosions, weapons graphics, etc)? If so, I may be able to help *a bit*...

As for LUA, what kind of LUA exactly are you looking for? Lots of stuff for LUA has been done, from spawning units on maps to having units build in groups to having things fall from the sky, so you gotta be specific :P
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: TA:WD

Post by smoth »

steal the bullet effects from gundam. I CC'ed them a long time ago.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: TA:WD

Post by GrOuNd_ZeRo »

Gotcha Smoth, it's not a big deal, I was just too lazy to switch to something else, that's all...

SH, I need help with explosions in particular, for some reason my alpha looks all fucked up, I am wondering if gimp is ideal for this or not.

I will post screenshots of what happens with my sprites.
User avatar
Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Re: TA:WD

Post by Triaxx2 »

GZ lives? Well, you know what I mean. I wondered where you got to after TAD went offline.

Glad to hear you're out there protecting us. I was looking for the mod to calibrate my AI with, and I think WD will do just perfectly.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: TA:WD

Post by GrOuNd_ZeRo »

It's my pleasure to serve Triax!

I am currently looking into using fancy tracer animations.

I will be honored for you to use my mod to calibrate your AI! always good to see new AI development too.
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Re: TA:WD

Post by Triaxx2 »

Good for you. At least you're somewhere safe. Anyway, I wanted to play it anyway, now, if only I can figure out how to install it so Spring detects it I'll be doing well.
HyperNut
Posts: 21
Joined: 24 Apr 2007, 23:24

Re: TA:WD

Post by HyperNut »

The current version doesn't work with this version of spring
yosemite
Posts: 49
Joined: 08 Aug 2007, 21:26

Re:

Post by yosemite »

chillaaa wrote:Very nice GZ. I can't wait for a playable WD for spring! I will gladly help you test it if needs be!! any excuse to get hold of one of my favourite mods!
Same here, i like it.
HyperNut
Posts: 21
Joined: 24 Apr 2007, 23:24

Re: TA:WD

Post by HyperNut »

So, is this mod dead? There is no playable version
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