And the odd lua error here and then (ex: LuaRules::RunCallIn: error = 2, CommandFallback, [string "LuaRules/Gadgets/teleporter.lua"]:66: attempt to call field 'SetUnitBliocking' (a nil value) )
Also, you need to write a fancy CA-style ingame LUA manual, because I tried to play it like TA and kept losing.
