Mortal Engines Mod [WIP]

Mortal Engines Mod [WIP]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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xp194
Posts: 9
Joined: 22 Aug 2007, 19:14

Mortal Engines Mod [WIP]

Post by xp194 »

(Note:
this post is being kept mainly as a referance. I've have started work on the mod, so I hereby declare it WIP! *cuts ribbon*)
Heh, you people must be getting hundreds of these :lol:

And, much as I am loathe to burden you with another mod idea topic, I feel this one might have Potentialtm

I don't know if any of you have read the Mortal Engines series (Can't link to wiki article, due to forum rules, but type in Mortal Engines into the search and you'll be there) by Philip Reeve, but the Premise is this. After a Cataclysimic war (the Sixty Minutes war) the world was in too dangerous a state for settlements to be kept stationary. Therefore, Cities and towns were converted into massive 'traction-citys' that moved on treads and wheels. Eventually, due to a shortage of resources, Cities and towns started 'praying' on each other, in a practice known as Municipal Darwinism. Air Ships are a common way of travel other than cities, and have become a sort of merchant fleet, with a giant flying city known as Air-haven, as a trade hub.

Having dealt with back story, my idea for the mod is this

Commander unit is a Traction City.

It produces all units, is quite strong, but rather slow.

Ground:
Infantry Cheap, but very fragile.

Heavy infantry: again, cheap, fragile, but able to do decent damage to vehicles

Buggies: Fast, lightly armed, scout units.

Heavy Buggies: ffectivly tanks, expensive, but powerful.

Troop Buggies: Transports

Air:
Fighter Airship: an airship designed to take down other airships.

Bomber Airships: Airships designed to drop bombs

Transport Airship: Air Transport.

thats all the units I can think of now.

However, I would have to ask that someone else attempt to make it. I really would love to attempt this, but I wouldn't know were to start, and ultimately, i'm not sure i can do the books justice.

Ok while this may be rather brief in terms of brainstorming, this is phase one of my idea. Phase 2 should include Factions, sea units, and possibly 'End-Game weapons'
Last edited by xp194 on 12 Dec 2007, 23:49, edited 1 time in total.
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Sleksa
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Post by Sleksa »

However, I would have to ask that someone else attempt to make it. I really would love to attempt this, but I wouldn't know were to start, and ultimately, i'm not sure i can do the books justice.
if you arent going to do anything for this , you dont even need to bother posting the idea.
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Snipawolf
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Post by Snipawolf »

Indeed.

We have >=9001 ideas for mods floating around already.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

In before "can't have mobile factories"!

(Though actually you could since about first release, but some myth are tough skinned.)
xp194
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Joined: 22 Aug 2007, 19:14

Post by xp194 »

fair enuff. was just a thought.

actually...

I think I will give it a go...

I'me crap at modelling, Texturing...

but hopefully I can learn.

erm...

I might need some help though :? (I'll start looking through tutes, but anyone willing to lend a hand would be welcome.)
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

zwzsg wrote:In before "can't have mobile factories"!

(Though actually you could since about first release, but some myth are tough skinned.)
In before USE LUA. Duck-taping units together is ugly.
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Pressure Line
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Joined: 21 May 2007, 02:09

Post by Pressure Line »

xp194 wrote:I might need some help though :? (I'll start looking through tutes, but anyone willing to lend a hand would be welcome.)
im finishing up the second of my ubernoob tutorials. all in plain english, lots of pictures, and free starting material

first one here on uvmapping.

second one on preparing a model to be put ingame (in s3o format) should be finished in the next 12 hours.

after that its on to scripting, fbi and tdf files (may take a few days for that one)
xp194
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Joined: 22 Aug 2007, 19:14

Post by xp194 »

Thanks Pressure Line. Already UV mapping is seeming a lot simpler :wink:
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Pressure Line
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Post by Pressure Line »

xp194 wrote:Thanks Pressure Line. Already UV mapping is seeming a lot simpler :wink:
http://spring.clan-sy.com/phpbb/viewtopic.php?t=13034 model setup tutorial here.
Tactical
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Joined: 06 Dec 2007, 18:36

Post by Tactical »

Sleksa wrote:
However, I would have to ask that someone else attempt to make it. I really would love to attempt this, but I wouldn't know were to start, and ultimately, i'm not sure i can do the books justice.
if you arent going to do anything for this , you dont even need to bother posting the idea.
Put a insanely huge big flashing colorful fontsize 500 bold underlined note on this forum

10k x 10k pixel images = no
Last edited by Tactical on 12 Dec 2007, 20:24, edited 2 times in total.
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KDR_11k
Game Developer
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Post by KDR_11k »

Oh, still bitter that noone was willing to devote months of time to a whim of yours?
xp194
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Joined: 22 Aug 2007, 19:14

Post by xp194 »

KDR_11k wrote:Oh, still bitter that noone was willing to devote months of time to a whim of yours?
Me?

no, I'm fine with it, I can perfectly understand why. Might as well change the title to Mortal Engines Mod [Wip]

However, I'm still struggling around wings3d. I'm getting somewhere, though, and hopefully I make a preview of an airship model soon. :-)
tombom
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Joined: 18 Dec 2005, 20:21

Post by tombom »

He was talking about Tactical, who posted a really bad, short mod idea and then got pissed off. He just posted a 10000x10000 image of blank space.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

xp194 wrote:fair enuff. was just a thought.

actually...

I think I will give it a go...

I'me crap at modelling, Texturing...

but hopefully I can learn.

erm...

I might need some help though :? (I'll start looking through tutes, but anyone willing to lend a hand would be welcome.)
HELL YEAH \o/, this is the attitude we need, good luck with your future projects


Tactical wrote:
Sleksa wrote:
However, I would have to ask that someone else attempt to make it. I really would love to attempt this, but I wouldn't know were to start, and ultimately, i'm not sure i can do the books justice.
if you arent going to do anything for this , you dont even need to bother posting the idea.
Put a insanely huge big flashing colorful fontsize 500 bold underlined note on this forum

and this is the attitude we dont need. Dont bang the door on your way out
xp194
Posts: 9
Joined: 22 Aug 2007, 19:14

Post by xp194 »

Well, I knocked this Scout Airship up in about, 10 minutes. Its not good by any means... but i'd promised a preview...

Image

there we go. I learnt how to do that in half an hour. the actual making took 10 mins. this modelling lark isn't as hard as i thought...
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SinbadEV
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Post by SinbadEV »

Hurray!
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Pressure Line
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Post by Pressure Line »

**edit** oops.
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Pxtl
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Post by Pxtl »

Congratulations and good luck. Just a fair warning: the modelling is the fun/easy part of building a model - the skin-mapping is tedious.
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kiki
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Joined: 05 Nov 2007, 03:06

Post by kiki »

skinning is what makes the game run fast and look awesome.

And what Mr. Blender is for :)
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ianmac
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Joined: 02 Jul 2007, 01:40

Post by ianmac »

xp194.
I'v got a bunch of modles that I'm not using I could send you some pics and if you want some I can try to UVmap and texture them for you. just pm me if you want some.
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