Campaign Introduction Video

Campaign Introduction Video

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Should We...

Poll ended at 09 Jan 2008, 07:19

Use Ingame for Intro Video?
12
38%
Create an Actual Video (Will Need Help For This)?
10
31%
Not Bother with Video, Just Voice Intro?
6
19%
Not bother with an Introduction?
4
13%
 
Total votes: 32

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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Campaign Introduction Video

Post by Complicated »

Adding into an Introduction Video to the Campaign once we established a storyline to follow is a good idea?
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

I'm all for voice, and voice alone.
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lurker
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Joined: 08 Jan 2007, 06:13

Post by lurker »

Edit: It seems there is another thread. Still you should mention CA in this one.
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

I'll make a full detailed thread later, however I have college to attend to. Later
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Still images, made to look like old paintings, with voiceover. Like world in conflict, or like the pictures from the end of OTA missions.
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

BlackLiger wrote:Still images, made to look like old paintings, with voiceover. Like world in conflict, or like the pictures from the end of OTA missions.
Good Idea, probably just before Ianmac/Neddie's Naration of the intro.

Someone rip and give Licho that video.
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

i started a general spring begginers guide vid a while ago, i even had a script! but it was too much effort to make and i got bored :P
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

This will take many sleepless nights to make. Will have to thank me for putting time into creating this.
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Post by Masure »

BlackLiger wrote:Still images, made to look like old paintings, with voiceover. Like world in conflict, or like the pictures from the end of OTA missions.
Very good idea cause :

- easier to make
- can be beautiful
- lets the player imagine the scene move
Last edited by Masure on 10 Dec 2007, 16:22, edited 1 time in total.
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

This is gold-plating on your project. Do the essential stuff first, and leave this for the end.
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

This is the work for Licho considering he's doing the Launcher for the Campaign. Dividing parts of the project ammoung the enlisted posts will shorten development time, better the skills and quality.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

AFLobby will eventually support non-ingame campaign guis as a stepping stone to intergalactic warfare.

If you move to an ingame scripted sequence you're locking yourself out of a wider range of options.
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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

Post by ianmac »

I'd seggest a mission intro/breefing whith 3D in game pics in that painted stile that some one said before and then a quick plot mover whith one or two stills at the end of a mission
carbon
Posts: 28
Joined: 22 Feb 2007, 22:43

Post by carbon »

Yeah I was going to suggest still images with a voice over also. Nobody even hast to draw them like paintings. You could just take in-game screens, add Photoshop flare or even use filters to make them look like paintings.

I think it would be great if you were to make them really high-res and script some zooming in and out and panning on different sections. Then fade to the next one. Rinse repeat.
carbon
Posts: 28
Joined: 22 Feb 2007, 22:43

Post by carbon »

Also, to do the voice over bit with zooming, panning, and fading as I described you could use Flash. Standalone executables can be made with embedded audio and images. Also ActionScript could be used on a "Begin Mission" button to close the movie and call a bat file or custom executable that would run Spring with the desired mission script.

This would all be incredibly easy. I could probably do the Photoshop, Flash, and bat files for you if you decided to go this route.

You could even do cool things like embed a video overview of the map (or a spinning planet like Cavedog used to do) into a spruced up OTA like interface used for mission briefing.

This may be out of the scope of this post as this sounds like something done at the beginning of each mission, and I don't know if you are wanting to put that much work in this campaign. I'm not sure if your "introduction video" is limited to just when the user runs the campaign or the intro would be at the beginning of each mission. Are you planning on doing voice-overs for the briefing at the beginning of each mission? If so, I think something like I described would compliment the voice-overs well.
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

I think you should draw every frame by hand and videotape yourself flipping through them really fast.
Scratch
Posts: 191
Joined: 08 Aug 2006, 11:25

Post by Scratch »

Sounds good, except for at the end of the 'video' I'd make an actual video generated by spring of a huge army marching to destruction. Complete with post production photo shop style effects for dust and haze and ground rumbling.
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TheBigPK
Posts: 235
Joined: 22 Jun 2007, 09:24

Post by TheBigPK »

My two cents... use a blank black screen and a voice over maybe with some text following the speaker. Then move to a large/cool object moving slow and maybe after a bit have something enter the screen thats got a lot of something going on (shooting or lots of objects) which is pretty small. Make it take up progressively more of the screen... maybe no speech there... until it ends up ridiculously filled with movement and then make the screen abruptly switch to the black screen from before with speech again and maybe larger text.

I was thinking the kinda the intro to Star Wars One... it's pretty epic and makes ya go 'whoa, I want to be part of this.' Or just draw up a storyboard and follow it.

edit: er and you could probably use in game video for the action parts, Spring definitely looks good enough and the camera is really flexible.
Orakio
Posts: 119
Joined: 25 Aug 2006, 16:41

Post by Orakio »

If you ask me you are getting ahead of yourselves. I think it would be wise to wait until CA is at a good, stable/final release stage (not being updated every day) before worrying about making a campaign for it.
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Otherside
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Joined: 21 Feb 2006, 14:09

Post by Otherside »

Orakio wrote:If you ask me you are getting ahead of yourselves. I think it would be wise to wait until CA is at a good, stable/final release stage (not being updated every day) before worrying about making a campaign for it.
you read some of the recent change logs ??
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