BAAAAAAAAAAAAW LOW FPS~! - Page 2

BAAAAAAAAAAAAW LOW FPS~!

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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Post by BrainDamage »

those % values are relative, not absolute, ie, draw world is representing 95% of the spring's resource usage, not 95% of the total pc's resources.

try to .cheat
.give 500 unitname

and have them wandering a bit on the map, draw world % should decrease quite a bit

if you don't have anything else to display/calculate, it seems obvious for me that draw world represents the majority of spring's resource usage since there isn't much else to do

oh, and try to get quantum's fps manager and/or try to fidlle with values by increasing them, sometimes you get better perf with higher settings rather than lower

i hope this helps

EDIT: try also to diable vsync, it should give you some performance improvements
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

edit: Ignore this
Last edited by Complicated on 27 Nov 2007, 15:43, edited 1 time in total.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

settings.exe
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Vertical sync = FPS limited to your monitors refresh rate (60 for a TFT in most cases). Thus no improvement at all. Quantum's FPS manager won't help either when all options are turned off already.

This is pretty weird indeed.

PS: when tilting the camera on an empty map a bit I get about 520 FPS...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Near as I can tell I updated my nvidia drivers and it ran better but I also had to repair windows again. So my decision is to format once more and try and get a good clean install to eliminate any possible driver issues. After that I will concede that spring is borked. Something is borked in spring but something has to be borked on my side as well.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Nvidia drivers had a bug that meant that new drivers didnt uninstall old ones and uninstallers werent doign everything right either.

This was corrected a while ago but manufacturers still bundle ancient drivers.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Yeah, always install the latest stable or beta drivers.
http://guru3d.com
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

yah, I never trust drivers. The latest drivers for the 8600 were pretty recent. Like I said, I want to chock this up to user error. If after a fresh install with clean drivers I do not have a good 30-60fps with nothing happening I will accept spring's flawed coding.

after thinking about it, I feel that what I am going to do is quickly finish off a texture tonight, update the gundam site THEN format. I am not trying to dominate this thread as much as I am documenting progress. People often find a solution and do not post it on the forum. Hopefully someone will compile all this info and add it to the spring faq.
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