LAN game with more than 2 players .. how? - Page 2

LAN game with more than 2 players .. how?

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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Durandal wrote:Well ... for example, the
[ALLYTEAM0]
{
NumAllies=0;
}
[ALLYTEAM1]
{
NumAllies=0;
}
[ALLYTEAM2]
{
NumAllies=0;
}
part ... Does it mean that everybody's allied with Team 0 ? Or does it mean that nobody has any allies at all ?
Think of it like this:

Code: Select all

[ALLYTEAM0] { NumAllies=0; }

[ALLYTEAM1] { NumAllies=0; }

[ALLYTEAM2] { NumAllies=0; }
ALLYTEAM0 has the following atributes: { NumAllies? Zero }
ALLYTEAM1 has the following atributes: { NumAllies? Zero }
ALLYTEAM2 has the following atributes: { NumAllies? Zero }

So, yes, none of the teams has any ally.

You'll probably figure out easily what it is expressed in that script if you learn to follow the "{}" thingies. Rearange them into something that you can see easily and put some tabs on it. My script had tabs but they are not shown in these Forums.
el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Post by el_muchacho »

Paulomorfeo
You need to use the [ code ] tags.
And if you transform tabs into spaces with your editor, it will make things easier.

Code: Select all

{
    some code
}
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