I want to learn
Moderators: MR.D, Moderators
Well, it depends.
TBH, the only layers I ever use are when I need to copy paste a greeble.
Also, yes, you CAN do the "perfect" texture with the first try if you know how to work Gimp decently. If you follow my tutorial for advanced greebles, or the one for basic greebles, it is VERY easy to follow. As long as you read and think, you should be able to get that.
I've learned to make cylinders and a lot of decent things from tutorials, but the things I learned while making greebles, I made tutorials for, so that I can impart my knowledge into others.
TBH, the only layers I ever use are when I need to copy paste a greeble.
Also, yes, you CAN do the "perfect" texture with the first try if you know how to work Gimp decently. If you follow my tutorial for advanced greebles, or the one for basic greebles, it is VERY easy to follow. As long as you read and think, you should be able to get that.
I've learned to make cylinders and a lot of decent things from tutorials, but the things I learned while making greebles, I made tutorials for, so that I can impart my knowledge into others.
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Well if you never do layers for your textures you might find this interesting:
http://www.dosfx.com/tutorials/csgirl/csgirl128.asp
It's from the more or less famous CS Girl Tutorial which pretty much covers all means of creating a model (with Milkshape) for CS. You also might want to google for the downloadable version of this but all links I found were dead...
EDIT:
Here you also see what I mean with "Without being able to draw / paint good you won't make it too far even with having the techniques."...
http://www.dosfx.com/tutorials/csgirl/csgirl128.asp
It's from the more or less famous CS Girl Tutorial which pretty much covers all means of creating a model (with Milkshape) for CS. You also might want to google for the downloadable version of this but all links I found were dead...
EDIT:
Here you also see what I mean with "Without being able to draw / paint good you won't make it too far even with having the techniques."...
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Well of course you know what your tools do but basically if you can paint / airbrush or whatever this should be piece of cake as the basic draw tools just are pencils, brushes and airbrushes. A good example is Gollum from the LotR movies (the Gollum you saw in part 2 and 3). After seing the amazing realism a paintbrusher did to Boromir's corpse (especially how to make veins under the skin and so on using multiple layers of ink) they grabbed him and sat him in front of a computer and in only a few days he knew how to do his airbrush work in ZBrush and the result you can see in the movies now. So of course you need to know your tool but the tool won't make you a good artist no matter how good you know all its functions...
The only place where tech-knowledge might be more good than artistic knowledge are tools like MapZone for example. Here you can do SUCH TEXTURES by just adjusting some filters. This might be good for some environment textures or crates but won't help you very much for complex models with complex surfaces...
The only place where tech-knowledge might be more good than artistic knowledge are tools like MapZone for example. Here you can do SUCH TEXTURES by just adjusting some filters. This might be good for some environment textures or crates but won't help you very much for complex models with complex surfaces...
looks nice but then i looked at ur textures and cudnt actwally find the base morty texture in png format just the gun barrels it seemed :S
im confused this is wat ive done
Modelled unit made UV Map Combined
Made Texture on the uvmap leaving the desired team color areas white
i then also seperate the tank into a turret and base but that shudnt affect dont think
i dunno wat to do from there with layers and transparencies :S
i got no layers just a background atm which is textured UV map with white areas what should i do next ?
go to calculations and add a transparency lair if i do so my PS wont let me save the chanels or layers with the file in a png format :S
im rilly confused a small guide on how to get the texture team colored and working would be nice
im using photoshop CS2 no1 ive asked seems to know how to do it either :S
im confused this is wat ive done
Modelled unit made UV Map Combined
Made Texture on the uvmap leaving the desired team color areas white
i then also seperate the tank into a turret and base but that shudnt affect dont think
i dunno wat to do from there with layers and transparencies :S
i got no layers just a background atm which is textured UV map with white areas what should i do next ?
go to calculations and add a transparency lair if i do so my PS wont let me save the chanels or layers with the file in a png format :S
im rilly confused a small guide on how to get the texture team colored and working would be nice
im using photoshop CS2 no1 ive asked seems to know how to do it either :S
ive copied ur settings and more or less wat u done and in ups spring my first texture shows fine with the white areas for the team colors
i made a second texture which was green for reflections with areas marked for team colors
now my unit with full reflection comes out in the color of the team fully and the areas suposed to be team colored are black arg...
i made a second texture which was green for reflections with areas marked for team colors
now my unit with full reflection comes out in the color of the team fully and the areas suposed to be team colored are black arg...
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