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Yeah, i think it is specifically features that dont rotate their footprint.
And while you could have walls-as-units, you'd probably have to do lots of targetting stuff to prevent things shooting them (and the way that works it would probably lead to units trying to attack the target, failing, spazzing out and just standing there looking stupid).
Alternatively you could have walls that are attackable but that brings up another whole range of problems.
And while you could have walls-as-units, you'd probably have to do lots of targetting stuff to prevent things shooting them (and the way that works it would probably lead to units trying to attack the target, failing, spazzing out and just standing there looking stupid).
Alternatively you could have walls that are attackable but that brings up another whole range of problems.
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