as well as allowing for hosting spectators to control game state via
scripts, allowing players/specs to easily send their camera states, etc...
I'll probably add a host controlled block so that these calls aren't abused.
New LuaUI call-outs:
Spring.SendLuaUIMsg(string msg[, string mode])
Spring.SendLuaCobMsg(string msg)
Spring.SendLuaGaiaMsg(string msg)
Spring.SendLuaRulesMsg(string msg)
* mode can be < 's' | 'specs' | 'a' | 'allies' >, not unlike chat messages
* the default SendLuaUIMsg sends to all players
New call-in for all lua scripts:
RecvLuaMsg(string msg, number playerID)
P.S. I plan to use Pong as the demo widget
