Well I have the model all UVW mapped, and I got it successfully imported into Upspring via .s3o export from MAX-7.
I'm having a big problem with the model keeping the smoothing groups though, each object is being forced to use 1 smooth group, so it looks all washed together.
I'll get the .s30 uploaded if sombody is willing to help script this, then I'll get to work on the main texture.
Is there a limit to how many smooth groups I can use for the .s30, or am I just going to be stuck with how it is? any suggestions guys?
Bad smooth groups really does ruin the appearance of the model, and I'd like to find anyway to fix it.
Full package, Goliath with animated tracks, Finished textures 1&2, Master 3dsmax-7 file, .s3o export.
http://www.mrd.str8-6.com/files/MrD_Gol ... tracks.zip