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//-------------New Spring shit-------------------------------
// MissileProjectile (standar rockets and guided missiles):
// texture1 = flare
// texture2 = smoke
// LaserProjectile:
// texture1 = laserbeam
// texture2 = Start and end of the beam (half of the texture used at either end.)
// BeamLaserProjectile:
// texture1 = laserbeam
// texture2 = Start and end of the beam (half of the texture used at either end.)
// texture3 = muzzle flare
// LargeBeamLaserProjectile:
// texture1 = laserbeam
// texture2 = Start and end of the beam (half of the texture used at either end.)
// texture3 = Extra graphical effect at the start of the beam.
// texture4 = muzzle flare
// StarBurstProjectile (starburst weaponry, like nukes):
// texture1 = flare
// texture2 = smoke
// texture3 = flame
// EmgProjectile
// texture1 = texture for the projectile
// LightningProjectile
// texture1 = texture for the lightning
// ExplosiveProjectile (used in most plasma cannons)
// texture1 = texture of the projectile, will be blended multiple times.