Targeting facility? - Page 2

Targeting facility?

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

KDR_11k wrote:They don't (or at least shouldn't) affect weapon accuracy, only radar accuracy.
They do. Im pretty sure of it as I often use then with my BBs. A BB generally takes forever to hit the spot you pinpointed... with 5 targentting facilities, it will ALWAYS hit the target you pinpointed (again, unleash it is screwed up by height diference).
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Image

One of these two crater fields was made with 30 targetting facilities, the other with 0.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Have you aimed against a target? I made another test to be sure, and comproved the fact again... aiming at a target... :)
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Yes, it decreases the wobble of the radar blip, I believe. Not necessarily the inaccuracy.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

manored wrote:Have you aimed against a target? I made another test to be sure, and comproved the fact again... aiming at a target... :)
I've tested it again, this time using the accuracy tag instead of sprayangle. No difference. Same spread when targetting ground vs unit, too.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Well, for me it works, thats what matters:) Might have something to see with the radar accuracy improvement (a BB rarely sees what he is shooting at directly), but in any way it makes it way more effective...
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