Good mods for engine testing?

Good mods for engine testing?

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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Good mods for engine testing?

Post by KDR_11k »

What is a good set of mods to get a good coverage of engine features for testing?
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Fun:TA. The mod abuses Lua in ways that were never intended, abuses graphics in ways that were never intended, abuses most weapon types quite violently. Depending on what test specifically you mean FTA pretty much fucks with spring in every way possible.

Alot of it is just forb tries to do alot of things with spring that spring really isn't quite ready for yet.
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Zpock
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Joined: 16 Sep 2004, 23:20

Post by Zpock »

SwiftSpear wrote:Fun:TA. The mod abuses Lua in ways that were never intended, abuses graphics in ways that were never intended, abuses most weapon types quite violently. Depending on what test specifically you mean FTA pretty much fucks with spring in every way possible.

Alot of it is just forb tries to do alot of things with spring that spring really isn't quite ready for yet.
Wow, sounds interesting. *Starts DLing*
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

45 doesn't use as much lua as the current 59 does.

I'll try to find the link to 58. It's on temp files but I always lose the stupid links :roll:

58 definately abuses some lua I would have to agree lol
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Nanoblobs might be good for intensive testing of new efficiency/optimization features, pathfinding changes, and those sorts of things.
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