ginekolog wrote:
Hehe someone is forgeting 78927 BT cost (guardin 20000) and HUGE 1000 metal cost per rocket. This mean i can waste 2k m to kill 1 plant that costs 3k m. (and plant can be rezzed for allmost no cost)
This unit is just ok.. nothing special at all.
What this man says. The catalyst is cheaper, but you stick one rocket in it an its already more expensive. With this thing, you are lucky to even be able to make back its cost for the price of the damn ammo. I mean, you need 2 missiles to kill a antinuke- thats the same metal cost as the antinuke! If he repairs it in between, you'll never kill it.
Against a viper, it takes 3 missiles popped down or 2 popped up- yet a viper is about the cost of
1 missile.
Its only advantage is when you hit something real important- like his econ, some vital structure before an assault, or his only antinuke (twice...). In a war of attrition though, its pretty hard for this thing to make a difference. The only reason this thing seems attractive is that at t2 its so hard to actually make your attacks count that being able to killl his defenses with 2x the cost and leave no wreckage (that is, none of your wreckage) suddenly seems very attractive compared to having to overpower them with a massive force and leaving 60% of it behind for him to turn into units.
But then, if you spam these thing in attrition wars, good luck using them when he counter attacks. Thats something else MRPC's can do that these cant.
To address another issue, MRPC's are excellent at keeping enemy t2 arty at bay, BTW- as are Annis. Popups also have a 1/2 damage mod as well, so it takes ages for arty to dislodge them. (esp with a nanoturret on patrol- always use nanos on patrol vs bombardment). Shields, of course, also make you immune to t2 arty- but this is often doin it wrong.
What t2 arty is really good at is being a cheap way to dislodge a t1 porc (though, if he has an MRPC, it gets slightly more difficult). When you just teched and dont have a moho economy, mix in t2 arty with your t1 army and you can start making some progress against the enemy porc again. Once he has popups and annis/MRPC's/etc though, forget it. You are in for the long, slow, porc and these things wont help you. They cost about 50% more than a stumpy, and have a third the hp- too fragile to last long enough to make an impact.
If anything, the dippy is UP, not the luger OP. I know ive argued the opposite point, but the luger/pillagers been buffed a fair bit since then. But then the whole of t2 is pretty broken anyway.