Aqw, a mod is a huge amount of work. Even using OTA units and just editing the fbi and tdf files, which anyone can do, it takes a lot of effort to understand what everything does, to put it into application, test it, balance it, etc.
What you are asking for would require .bos/.cob scripting, 3d modelling (and texturing) and by the sounds of it, a bucketload of lua. This would require a team (As we dont even have any single individual who can do
all those things) dedicated to the project.
Most of the content developers in this community are already dedicated to a project. Some of them are dedicated to several projects. You can bet that each one of them also has another 2-3 projects rocketing around their heads that they'd 'like to make when they get the time'.
The community has plenty of ideas. It doesnt have enough people making the ideas happen. If you want your ideas to happen, i suggest you open up a mod in a .zip program, open up the .tdf and .fbi files in units and weapons using notepad, and start poking its guts.
For a space mod, check out this excellent, well polished, entirely-orig-content mod:
http://spring.unknown-files.net/file/20 ... uggle_0.4/