
What was that one old map...
Moderator: Moderators
What was that one old map...
...that had almost no metal, had lots and lots of wreckage, and was sortof darkish looking? 

There is: just make the features non-linked to unit wreckage.MetalSkin wrote:lol never thought of that, rez bots would be insane on a reclaim map...
thanks for the warning, was thinking of making a reclaim map! I presume there is no way to stop rez bots on a reclaim map?
But that's not the point of this thread, I'm looking for the old map where resbots actually worked on the wreckage.Saktoth wrote:Reclaim maps suck, especially since t1 resbots in BA. I tried playing some of forbs tiberium maps. Augh. Your economy goes insane. Instant t2.
Im not talking about ressing the wrecks, im talking about reclaiming them (or tiberium, or whatever). Resbots do that very quickly (Though really, on maps with lots of reclaim, nanotowers or just regular conbots can get the job done very fast- and air are monsterous at reclaiming).There is: just make the features non-linked to unit wreckage.
Exactly, so rezbots should be the least of your concerns.Saktoth wrote:Im not talking about ressing the wrecks, im talking about reclaiming them (or tiberium, or whatever). Resbots do that very quickly (Though really, on maps with lots of reclaim, nanotowers or just regular conbots can get the job done very fast- and air are monsterous at reclaiming).There is: just make the features non-linked to unit wreckage.

Somebody needs to implement the reclaimtime patch, but right now the only hack way to make it work is to give wrecks energy. But that also has its own side effects.
