EMP Annihilation

EMP Annihilation

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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det
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EMP Annihilation

Post by det »

I have created a very small (34K) mutator for Balanced Annihilation called EMP Annihilation. It Replaces the commanders d-gun weapon with an e-gun which EMPs anything it touches for 60 seconds. It also replaces the commander's explosion with an EMP blast that also lasts for 60 seconds. No more combombing!

http://spring.unknown-files.net/file/3347/EA55.sdz/
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Neddie
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Post by Neddie »

Hurm... well, cool, I guess. I'll play it, as usual, when I can.
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Forboding Angel
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Post by Forboding Angel »

*cough* funta idea ripoff *cough* :lol:

hehehe, it's a step in the right direction tho.
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det
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Post by det »

Forboding Angel wrote:*cough* funta idea ripoff *cough* :lol:

hehehe, it's a step in the right direction tho.
I have never played FunTA. How does the dgun work there?
Saktoth
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Post by Saktoth »

60 seconds is rather a long time, it will be interesting to see how it plays. Im sure people will still combomb, but i guess now you need to follow up with something, and if he can protect himself for the 60 seconds, then he gets his mans back.

I wonder how all the immobile flash tanks which will inevitably end up surrounding your commander will effect things. Will they offer a barrier, or just trip the commander up? I can imagine that whatever happens, it'll take more micro (as EMP always does).

Finally, there is also the matter of wrecks. D-guns not leaving wrecks is a major game mechanic- yet now they not only leave wrecks, but you can actually capture the enemy!

You might want to put avoidfriendly=0 on the d-gun though, because no there's no reason not to.

Did you put the special damages on so that the commanders cannot paralyze eachother? Or do you think a quick-draw game of 'fastest d-gun in the west' should play a factor?
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det
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Post by det »

I put the same special damages as the stiletto has, which includes commanders. I definitely think a game of quick draw is a bad idea. It may be a good idea to tone down the special damages to only commanders. Right now, a commander can't EMP a Krogoth/Orcone/BlackHydra/SeaDragon/Commander.

It isn't a black and white situation of which is better, d-gun or e-gun. I would rather have the e-gun if 5 flash attack me, as I can stun them and capture. I would probably rather have the d-gun if 20 flash attacked in the open, as I stand no chance of keeping 20 flash EMP'd and running away.

Sixty seconds, I think, is the sweet spot for something meant to replace the d-gun. It is long enough to fight off small groups of flash. But you stand no chance against large groups.

Overall, I think it is nicely balanced (except in relation to the Krogoth/Orcone) and adds some new, interesting elements to the gameplay.

edit: Now that I think of it. I prefer e-gun in the early game and d-gun in the late game. Perhaps it could be an upgrade.
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Sleksa
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Post by Sleksa »

Forboding Angel wrote:*cough* funta idea ripoff *cough* :lol:

hehehe, it's a step in the WRONG direction tho.



YES I AGREE WITH THIS POST
Saktoth
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Post by Saktoth »

Thanks slek, the thread wouldnt be complete without you trolling.
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KDR_11k
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Post by KDR_11k »

Saktoth wrote:You might want to put avoidfriendly=0 on the d-gun though, because no there's no reason not to.
AFAIK DGuns don't check if their line of fire is free, they just shoot.
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Sleksa
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Post by Sleksa »

well this means you can dgun through your own mexes and solars to kill raiding jeffies/flashes?

also how long does it take to capture a flash with the commander?
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KDR_11k
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Post by KDR_11k »

You can also shoot dguns through hills even when the shots aren't allowed to go through terrain.
pintle
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Post by pintle »

Sleksa wrote:well this means you can dgun through your own mexes and solars to kill raiding jeffies/flashes?

also how long does it take to capture a flash with the commander?
I think, unless set outherwise with capturespeed tags, capture takes same time as reclaiming, except it doesnt take remaining health into account.
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