RAI v0.601
Moderators: hoijui, Moderators
I didn't do too much testing yet, but previous version (0.40) beats new version (0.51) in 1x1 on small land maps (small divide, cooper hill, and other). I didn't invest time to understand the reasons, I can if such an input is needed. Among the good points: no crashes, similar to previous version :)
Add attack groups - and this'll be the best AI.
Add attack groups - and this'll be the best AI.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
tested 0.5 with EE.
it tries to build a mex a positon where there is already a building.
after a while it cancels the mex and builds something else but it always tries again to build the mex - at the very same position, resulting in the mex never getting built.
http://www.abload.de/image.php?img=rai8d7.jpg
Although it techs up without having build any T1 units at all (well, one builder of course)
Maybe include a trigger not to tech before having build 100 T1 units?
And it shouldnt build new factories when the old factories are idle.
Maybe also disable aircraft as a start option, air-start is hard for humans to play good with and probally impossible for an AI.
It didnt crash and also no huge delays when loading which is good :)
it tries to build a mex a positon where there is already a building.
after a while it cancels the mex and builds something else but it always tries again to build the mex - at the very same position, resulting in the mex never getting built.
http://www.abload.de/image.php?img=rai8d7.jpg
Although it techs up without having build any T1 units at all (well, one builder of course)
Maybe include a trigger not to tech before having build 100 T1 units?
And it shouldnt build new factories when the old factories are idle.
Maybe also disable aircraft as a start option, air-start is hard for humans to play good with and probally impossible for an AI.
It didnt crash and also no huge delays when loading which is good :)
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
been playing a lot with rai, I tried it a few times again later and it still sometimes does the all air thing but I wanted to report a few bugs:
I have seen it do the following:
Ordering attacks on units with weapons that cannot normally target said units(bombers trying to bomb aircraft when bombs are prohibited from that in gundam)
Issuing a move order for the commander and it actually flying waaaaaay off map:

I have seen it do the following:
Ordering attacks on units with weapons that cannot normally target said units(bombers trying to bomb aircraft when bombs are prohibited from that in gundam)
Issuing a move order for the commander and it actually flying waaaaaay off map:

The only time I have seen rai building only air is on water/island maps with mods that have no naval, in which case there isn't much that can be done about it. If this isn't the case you were referring to, posting a demo would help clear up the problem.
If it was being shot at and was trying to run away, then it will continue running in the opposite direction of the enemy, but you're right, I should limit those move orders to within the map since spring only seems to let AIs deliberately move off the map like that. There may be another problem with this, but in any case, I intended to change the current retreat method all together.
If it was being shot at and was trying to run away, then it will continue running in the opposite direction of the enemy, but you're right, I should limit those move orders to within the map since spring only seems to let AIs deliberately move off the map like that. There may be another problem with this, but in any case, I intended to change the current retreat method all together.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
things to improve;
the ability to detect if solar>wind, such as on comet. watching it spaem wind is slightly depressing :p
make it limit itself to one expensive project (like a factory) at a time rather than having loads parallel building
it currently makes very expensive defences in its inner base, which is kinda poor
air units need to be saved up and used in groups, sending them in moment they are complete = fail
more cons gaurding factories
otherwise i very much like this AI. it'll be interesting to match it against NTAI soon
the ability to detect if solar>wind, such as on comet. watching it spaem wind is slightly depressing :p
make it limit itself to one expensive project (like a factory) at a time rather than having loads parallel building
it currently makes very expensive defences in its inner base, which is kinda poor
air units need to be saved up and used in groups, sending them in moment they are complete = fail
more cons gaurding factories
otherwise i very much like this AI. it'll be interesting to match it against NTAI soon

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- Posts: 59
- Joined: 07 May 2005, 23:48
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- Posts: 59
- Joined: 07 May 2005, 23:48