Request for alternate Begin game ready state colors.

Request for alternate Begin game ready state colors.

Requests for features in the spring code.

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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Request for alternate Begin game ready state colors.

Post by MR.D »

On most maps, its very hard to determine the state of readiness of the players that are ready or just idle and havn't clicked ready for beginning games.

Currently the gui is using red for loading state, neon-green for idle-state/loaded into game, and yellow for locked in and ready to play.

Could either the idle, or ready state color for the player names list at game start be changed to be easier to see who is actually ready?

This should be a super easy fix, and would be alot nicer to have a more stand out color for readied players.

Alot of the time anymore, I just see hosts force games because its hard to see who is ready and who is not.

Could a cycling color set be made to work on this part of the gui, if not then just altering the colors used would work fine.

perhaps black, or blue could be used for loading/not-in-game state.
Red for idle/in-game.
yellow/green for ready to play state.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I'd be surprised if lua couldnt do this.

Otherwise, I think that rendring the text with an outline would be a first step.

Also the list regularly overflows off the bottom of the screen.
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MR.D
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Joined: 06 Aug 2005, 13:15

Post by MR.D »

Sounds would be nice too, or adding in some Bullets or even Icons for ready state ect..
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

As I am slightly colorblind, I have a really hard time telling what players are ready and which ones aren't, so I wholeheartedly support this proposition.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

I'd outline the text. Should fix it for everyone.
trepan
Former Engine Dev
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Joined: 17 Nov 2005, 00:52

Post by trepan »

Except for folks with red/green colorblindness.

The code is in GameSetup.cpp / GameSetup::Draw().

P.S. No lua scripts are setup to modify this rendering code.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

trepan wrote:Except for folks with red/green colorblindness.

The code is in GameSetup.cpp / GameSetup::Draw().

P.S. No lua scripts are setup to modify this rendering code.
Yes but Lua would let us fix this in 74b3 already, right?
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

I know this is a very small fix, but I hope it finds its way into the next release.

Its the small things like this that will add up later on down the road.
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