Bouncy, bouncy. - Page 2

Bouncy, bouncy.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

jcnossen wrote:
1. There seem to be problems with the way the Spring evaluates logical-OR. I dunno if this is Scriptor's fault, or Spring's, but I'm suspecting Spring.
You're actually right about this, logical OR and AND is actually a binary OR/AND. Maybe TA does the same though so fnordia kept it in, because I doubt both are bugged accidentally.

Logical NOT is ok, so you could use that to implement logical AND/OR.
That's odd as BOS/COB has both types and they are different opcodes...
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

So, it's a bug? Well, if it gets fixed, that's wonderful! I like using OR statements, especially when prototyping stuff- I know it's not the most efficient way to check conditions, but it's great when I'm tired after a long day at Work and I need to get stuff working properly asap.

Figuring out that logical-OR wasn't working right took me a bit, btw- it never occured to me that it wasn't working right, until I sat down and tested it thoroughly. I'm glad I found it, though, I'd like to use it for some other things...
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Fixed it, but i forgot my svn pass so i cant commit right now..
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

i forgot my svn pass
y'know, that's funny even if I don't provide a punchline
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

that video is terribly done, i cant actually tell if somthing is happening or not. maek another one, maybe with just one unit and a smooth camera?
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