ROFLMAO +1neddiedrow wrote:How about the head from Argh's peewee?
Core morty replacement.
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The Marine from Doom and Quake had that helmet style, at least it reminds me of that.
The head just looks too organic or human to be CORE, core was all machine, and with its speherical head and open visor like that it looks alot more like a body suit fitting ARM style, more than a pure CORE machine.
Thats just my 2 cents worth tho.
The head just looks too organic or human to be CORE, core was all machine, and with its speherical head and open visor like that it looks alot more like a body suit fitting ARM style, more than a pure CORE machine.
Thats just my 2 cents worth tho.
I like the barbut helmet 
Also, core was human. They took the best human and pattern him, morty was one of them, so he had a mech that also belonged to him. Core wouldn't change the mech if it's design worked. since it was patterned after a human and his chosen machine, a human touch is acceptable. Either way the helmet is still wip.

Also, core was human. They took the best human and pattern him, morty was one of them, so he had a mech that also belonged to him. Core wouldn't change the mech if it's design worked. since it was patterned after a human and his chosen machine, a human touch is acceptable. Either way the helmet is still wip.

(click for larger image)
at the moment I cannot think of whether the legs should be solid metallic like the old unit, team colored(partially) or cammo. I am going to think on it for a bit. Feel free to make your suggestion.
However, as I said earlier and people seem to forget, The proportions are subject to change after the texturing is complete. I already played with a few ideas and know what I am going to do but at the moment I am just stuck on the legs. Anyway, I am going to go clean maybe tonight I will have some idea as to what I should do with the legs.
- Tim Blokdijk
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Lol, someone realized that I turned the right arm into a counter weightTim Blokdijk wrote: Another idea would be to make its right arm bigger to act as a counterweight for the barrel and script the units torso to rotate from the recoil when firing.
(If possible?)

I am not sure tim, I maybe could do like a dragon head on the side of the barrel but at the moment I am not sure if that would be a bit too much.