Giant worms ate my factories!

Giant worms ate my factories!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Giant worms ate my factories!

Post by zwzsg »

Image
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

:shock: :shock: :shock:

Now THATS cool. First they eating factories, and then they start to mucnh on eachother? are they suposed to do that?

Anyway, COOL! i mean wow!

*bows for the coding master*
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Sandworms!!! Deploy the tumpers and run! Or actualy, DONT RUN!

How do you add this to maps. Perfect for Desert stuff. Also can you shoot them to death?
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

I sense a new Dune RTS coming... very cool!
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Post by Noruas »

Oh my god that it the worse glitch i ever seen in the entire game! i think you shouldof posted this in the bugs and error section :roll:
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Do you play Guild Wars Zwzsg? More specifically, were you there for the end of the April beta event?

And can those go after the mobiles too? Or do they have problems "hitting"?
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

No, I never played Guild War. And I don't plan on making a Dune TC. And currently they are built just like any other structure, they can't be added as a map creeps. Until someone add a way to have creeps on maps.

Yes, currently they have problem biting moving units, because the how the worm body must turn and move is calculated before coming out, and I haven't scripted (yet?) something to correct the position where it bites during the phase where it it is coming out.

I don't call it a glitch. Regular transport, such as Atlas and Hulk, cannot transport buildings. However, the possibility has been left open for third party units to transport buildings. And that is very good, please keep it! I modified my worm so it regurgitates the last swallowed unit. And I found out that there is absolutly no problem, the factories can be picked up and dropped in a different location, and resume working fine without any problems. It is great and all, thx to the SY for such a flexible and powerful engine.
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Oh, its just that in the April beta event they had giant worms jump out and start eating everyone in the towns, where you can't use skills or weapons. Your attack animation is just so similar it instantly reminded me of that (in retrospect, there are giant worms in other areas, so I don't know why it only reminded me of the beta event). It was fun trying to survive until they turned off the servers.

And thats amazing tech, to still function normally after a bath in digestive fluid. :lol:
shnorb
Posts: 147
Joined: 04 Jun 2005, 07:25

Post by shnorb »

gotta love z's animated gifs :-)

EDIT: (shnorb <-- no scripting knowledge at all) is it possible to have units/buildings and stuff explode when the worms pick them up... or something along those lines???
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

No have the worms swallow them whole then have the explosion come out their mouths like fire.
What about a download link?!?!?!!??!?!?!
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I can't force another unit to explode. I could try making them fire a weapon that kills the swallowed unit, but then you wouldn't have the animation of the unit being hold in the jaw and dragged underground. And once their hold in the worm's jaw, the units can't be killed without killing the worm (well, save with ctrl D).

At first I thought I would add a hidden metal plate in the mouth that I'd explode when the worm bites a unit, so as to make it looks like the crushing makes metal bits fly, but in TA the piece wouldn't fall from the right place.

Now the swallowed units stay alive in the stomach, and in fact I like that because this way you can also use worms to hide your base underground before an attack, and vomit it back to surface afterward.

Maybe one day someone will add a function in spring like kill unit_ID; (with some control whether or not it triggers the explosion, craters, and bits flying, cause sometimes I'd want to quietly erase unit, sometimes I'd want a full death explosion) but I don't want anyone to spend time coding that while there are so many more pressing things to code.

It's not finished yet, I need to understand how to make the manual firing works in Spring, I needs to add an easy way to control the regurgitation, I need to try adding some sort of tracking so it doesn't miss moving units, I need to decide what will build them, I need to balance them, etc...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

If you unload the unit in midair doesnt it fall tot he ground? Perhaps you should unload then fire immediatly after?
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