Onlyrepair category

Onlyrepair category

Requests for features in the spring code.

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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Onlyrepair category

Post by VonGratz »

Several times cons planes, ships and subs are trying to nano repair flying objects.Is it possible to utilize something like
OnlyNanoCategory1=NOTAIR;
to avoid this?
VonGratz :wink:
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

That would be useful for a wide variety of things.
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

I agreed.
Can someone give a look at this?
VonGratz :wink:
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Caydr
Omnidouche
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Post by Caydr »

oooOOOOOOOOoooooo yes very useful indeeeeeeed........
trepan
Former Engine Dev
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Joined: 17 Nov 2005, 00:52

Post by trepan »

How about something like: "RepairMinSpeed = 12.4;" for the target units?
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

I think I miss something....or is it for the next release :?:
What is exactly the effect of this FBI(?I suppose) tag?
VonGratz
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

Maybe "MaxSpeedCanBeRepaired" would be the better name.
Rather than limiting repairs by class, a tag like this would allow
aircraft to be repaired while they are stationary, but not allow
them to be repaired while flying.
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VonGratz
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Post by VonGratz »

Better than I think :idea:
VonGratz :wink:
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KDR_11k
Game Developer
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Post by KDR_11k »

Hm, could we also get a "RepairTime" tag for units? I've noticed in e.g. Gundam that the expensive units take FOREVER to repair and giving the cons a repair multiplier that can deal with those units in reasonable time would mean practically instant repairs on cheaper units.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

+1 KDR

It would serve as a replacement to canrepair, and itd be much more flexible
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KDR_11k
Game Developer
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Post by KDR_11k »

Not for the builder, for the target. We already have a RepairMultiplier tag for builders but some units may need to be expensive to make but quick to repair.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Why not have both?
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Because we have one already and only need to implement the other?
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