Rules like Dgun limited or com end have to be said !!! - Page 2

Rules like Dgun limited or com end have to be said !!!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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KingRaptor
Zero-K Developer
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Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

For those of you who are too lazy to make your own copy of the widget. Besides, standardization is always better.
trepan wrote:A limited dgun widget could be made by copy and pasting most of the
CommanderEnds widget. You'd just need to swap the "Game.commEnds"
parameter with "Game.limitDGun", and move the text.
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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

Dragon45 wrote:drolito, i think your avatar is right
yeah i suck and suck and suck :lol: try to help me :(

i had never use a "widget" it seems to be very fine :D
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Widgets are really, REALLY useful. E.g. in Gundam I use Autogroup to put my hero units on a hotkey so when they die and get rebuilt I know immediately because they show up in my group list which is another widget. When I need a con unit I just click on the icon at the bottom of the screen, if a factory idles it's shown there as well and I can give it new orders.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

- Copy the widget, which is a *.lua file, into ...\Spring\LuaUI\Widgets\
- Run settings.exe, tick "Use LuaUI"
- Ingame, press F11 to select which widget to activate
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Read the rules before readying up. If you didn't, hit i while in game. If you can't do that there is no good reason the host on the enemy team should help you any more. The rules are easily available to you. Of course, he should still help his own team.
The true question is : "why limit D-gun ?" ... i think its for hosts who never expand ...
No. That's really oversimplifying the uses of the D-gun.
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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

Ishach wrote:Its to stop people making an air lab at 3mins and dropping their com in your base and dgunning everything without any risk in com-continues games.


flopflop
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

REAL SIMPLE SOLUTION!!!!

Get over it.


































:lol:
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Even better: Pay attention in the battle room, or at least press I.
noob
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jackalope
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Joined: 18 Jun 2006, 22:43

Post by jackalope »

lol
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

DGun off is for noobs. No, I'm not joking.
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

The problem is that with unlimited dgun the commander is overpowered, while with limited dgun he is underpowered. How about a middle term weapon? :)
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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

u can explose a com with 10 fast tank even if it isn't dgun limited ... the only think is to not be stupid and don't attac it grouped ... but lot of players forgot that during battle and u put dgun in the good direction ... dgun 3 time and 20 fast tanks are dead :lol:
KDR_11k wrote:Widgets are really, REALLY useful. E.g. in Gundam I use Autogroup to put my hero units on a hotkey so when they die and get rebuilt I know immediately because they show up in my group list which is another widget. When I need a con unit I just click on the icon at the bottom of the screen, if a factory idles it's shown there as well and I can give it new orders.
roooh ... i didn't knew that :shock: its seems to simplify the game a lot !!!
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

roooh ... i didn't knew that its seems to simplify the game a lot !!!
...By playing parts of it for you.
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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

i just dicover the mexupgrader AI ^^ it has simplify my game a lot moreover for game like altored were the mex area is short and u have to reclaim your mex before making a moho ... ^^

now it seems to be simpliest with these widgets ^^
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

As if scrolling back to your base, looking if there's any suitable units around, selecting them and adding them to a group is an important aspect of the gameplay. Or just pressing CTRL-Z with your group. Or hammering on CTRL-B until you find a builder of the type you want. In Earth 2160 the UI automatically shows idle builders and can autogroup stuff for you, Spring's interface is supposed to be the best there is.
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Erom
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Joined: 25 Apr 2006, 05:08

Post by Erom »

Idlebuilder has been in every Age of Empires game, hasn't it?
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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

i'm 60% sure it wasnt in the original
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drolito
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Joined: 06 Feb 2007, 09:44

Post by drolito »

KDR_11k wrote:Or hammering on CTRL-B until you find a builder of the type you want.
good ... another news for me ... what ever ? others short cuts are used ?

do u use other LUA than metalMakerAI and mexupgraderAI ???
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Erom wrote:Idlebuilder has been in every Age of Empires game, hasn't it?
I think yes
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

TradeMark wrote:
Mars wrote:DGun limitation should imho be mod specific.
That would be boring...
No, he's right.
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