REQ: Satellites - Page 2

REQ: Satellites

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Icedragon
Posts: 20
Joined: 16 Jun 2005, 06:07

Post by Icedragon »

Once a satalite is in orbit, it takes very little energy comparitively to maintain said orbit. as the satalite approaches the highest point in its orbit, it turns prograde and fires thrusters to raise the lowest orbital point to the same elevation as the highest orbital point, which is usually a rather small adjustment. The hard part energy wise is getting the satalite into orbit in the first place.

The whole reason for earth launches having two stages, one vertical, one horizontal(orbital) is due to our relatively thick atmosphere. A launch on the Moon say, would be much more effecient at an angle to give it high initial Horizontal (orbital) speed.

Not sure how much any of this would have an effect on the game... it's too early... where's my cofee? *wanders off in search of cofee*
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Cheery
Posts: 129
Joined: 09 May 2005, 10:30

Post by Cheery »

I still would like more about weather ball -kind radars and weapons. :D
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

*twitches*

YEAH! All the ideas here is what I had in mind when I thought of the idea when I first posted this thread!

Glad to see people are actually interested in this. I hope it eventually makes it into the game, excellent strategic opportunities.

-Buggi
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