How to decompile maps?
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How to decompile maps?
I wanna "steal" some textures, so how to decompile maps?
Do i need to create own tool for that?
Or is there already a tool for it?
Do i need to create own tool for that?
Or is there already a tool for it?
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- Ling_Lover
- Posts: 100
- Joined: 26 Sep 2006, 11:50
look in the source files and find where it does it?TradeMark wrote:And where are those images located at? Just in the RAM? And how i can access that? o_OTobi wrote:Though Spring decompiles the texture like everytime you play the map *hint*
Couldnt find anything in the spring folders.
it'd save it in video memory i'd think... but i dunno
if you don't know C++ either learn, or get someone else to do it for you
ok... this post was probably kinda useless... but meh
The tiling algorithm replaces some details with "like" tiles... The higher the compression the less tiles it uses. When you restore the texture, you will see the tiles on the texture.. when you go to compile it again.. you lose even more detail because of the tiling compression.TradeMark wrote:Why i would lose anything if i just put the pieces together? wtf.
You are not understanding me
imagine a sentence like this that has repetitive characters.
then I run it through map converter which thinks 'i' and 'l' are similiar as are 'e' and 'c'
so we get:
lmaglnc a scntcncc llkc thls that has rcpctltlvc charactcrs.
then you restore the texture it will look like the above and now 't' and 'l' look similar as does 'a' and 'c'
so you compile and get something like:
lmcglnc c scnlcncc llkc lhls lhcl hcs rcpcllllvc chcrcclcrs.
do you understand?
imagine a sentence like this that has repetitive characters.
then I run it through map converter which thinks 'i' and 'l' are similiar as are 'e' and 'c'
so we get:
lmaglnc a scntcncc llkc thls that has rcpctltlvc charactcrs.
then you restore the texture it will look like the above and now 't' and 'l' look similar as does 'a' and 'c'
so you compile and get something like:
lmcglnc c scnlcncc llkc lhls lhcl hcs rcpcllllvc chcrcclcrs.
do you understand?
no trade mark, I am saying that the compression degrades the texture and that decompressing it and restoring it to one image will result in some loss and then to run the same texture through that again will result in more loss.
so I am telling you that the texture while restored will be degraded further when you use it again.
so I am telling you that the texture while restored will be degraded further when you use it again.