Country Flags in Battle window and in-game

Country Flags in Battle window and in-game

Requests for features in the spring code.

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pcmaster
Posts: 2
Joined: 18 Apr 2007, 14:42

Country Flags in Battle window and in-game

Post by pcmaster »

I would appreciate if there were flags not only in the main lobby, but in the Battle-window as well. Furthermore, they (or country codes) could appear in the game itself as well.
Such improvement should not cost more than few lines of code (for the battle-window just a new column in the players' list).
And why do I miss 'em? Just to know who are you playing with and maybe to switch to more common language than English (which I don't have bigger problems with, I hope :)).

Thx
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

I think that is a great idea, i have been wanting that myself. I think it would be cool to see the country of who you are facing (and the fact that you could say "Hey mom, i beat a guy in Japan, India, the US, ect.") :-)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Would also be nice if the lobby made a sound whenever someone joined the game you're in.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

KDR_11k wrote:Would also be nice if the lobby made a sound whenever someone joined the game you're in.
you can already do that...
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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

Zoy64 wrote:(and the fact that you could say "Hey mom, i beat off a guy in Japan, India, the US, ect.") :-)

you have strange conversations with your mom
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Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Post by Zoy64 »

Zoy64 wrote:(and the fact that you could say "Hey mom, i beat a guy in Japan, India, the US, ect.") :-)
My mom enjoys knowing the people i face around the planet. :-)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I like being just a GUY in the game and not american, german,japanese whatever, people get too caught up in nationality.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Intelligent peoples get teh hell outta politics
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Helps with noticing which languages other players are likely to speak.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Good point, i did not think of that.
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

Some people would be like "Oh, you are not from English-speaking countries, then I won't be so strict on your grammar", while some people would be like "Ha! A Korean guy! Let's combomb him!"
I am sure some people would like to hide their nationalities.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

The biggest change would be setting up TASServer to send the country codes
over the wire, and having them placed in the script.txt. The rest would be fairly
easy, you could even lua script it if the players' country codes were made available.

EDIT:
Hm, I guess the country data is already available... Just need to change TASClient
and the alternates to write the data in the startup script. I'll make the necessary
changes in the spring exec, someone else will have to get the lobby clients setup.
The script.txt tag name is 'countryCode', and I've made the information available
through the lua interface.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

he he he, then I could change their flag to federation or zeon depending on their nationality :P...



































just kidding
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Crap, then I'd be stuck with Zeon.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Indeed. They are kind of space nazis.
pcmaster
Posts: 2
Joined: 18 Apr 2007, 14:42

Post by pcmaster »

the reasons are clear, so stop OT and tell me, who to ask, if not here :-) i don't have time nor knowledge of spring lobby client to do myself.
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