Tier 3 units?

Tier 3 units?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Tier 3 units?

Post by gamer17 »

Is there any mods out right now with tier 3 units?
Last edited by gamer17 on 13 Apr 2007, 05:11, edited 1 time in total.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Expand and Exterminate.
User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

I hate that mod
User avatar
Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Heh, why?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

You're not that one who tried EE 0.00001alpha didnt like it and decided to ignore all the new versions?
User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Re: Tier 3 units?

Post by BigSteve »

gamer17 wrote:Is there any mods out right now with tier 3 units?
absolute annihilation or balanced annihiltion
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Re: Tier 3 units?

Post by Comp1337 »

gamer17 wrote:Is there any mods out right now with tier 3 units?
Are there any mods out there which DONT?
User avatar
Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

Kernal Panick and ummmmm... That Strange mod Kdr made dont have tech 3
User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

AA and BA dont count, I mean T3 tanks and planes.

I dont like the way Expand and Exterminate units look.
User avatar
KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

gamer17 wrote:AA and BA dont count, I mean T3 tanks and planes.
Liches and Krows are T3 in AA...

Just how much could you do with T3 tanks and planes, anyway?
User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

I'll try Expand and Exterminate again.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

GUNDAM???
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

TA:X will
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

1. Not surprised
2. It's not released yet, so it doesn't help him much
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

i know but i was just saying it...
and what does not surprised mean :evil: and yes i recomend ee
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Every TA mod has a level 3. It's practically a given
User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Hmm

Post by rcdraco »

Gamer17, lately you are just getting on my nerves you know that? No reason whatsoever to talk down to those above you. You need to grow up or leave.
User avatar
gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Re: Hmm

Post by gamer17 »

rcdraco wrote:Gamer17, lately you are just getting on my nerves you know that? No reason whatsoever to talk down to those above you. You need to grow up or leave.
What are you taking about?
User avatar
Shadowsage
Posts: 73
Joined: 01 Dec 2005, 05:50

Post by Shadowsage »

I believe he doesn't appreciate you flaming when you have no basis to your arguements.
Targon
Posts: 99
Joined: 16 Dec 2005, 05:15

Post by Targon »

He was just saying he didn't like EE which is completely valid because he's looking for a mod he likes. Nothing wrong with not linking something, nothing wrong with saying you don't like something as your reason for not playing it when someone suggests it.
Post Reply

Return to “Game Development”