agorms tree map

agorms tree map

Discuss maps & map creation - from concept to execution to the ever elusive release.

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

agorms tree map

Post by 1v0ry_k1ng »

agorm pleeeaaase release it :-)
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

MTR
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Ishach
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Joined: 02 May 2006, 06:44

Post by Ishach »

Iono if the map is even as special as it looks

Image


For all we know its 6x8 with a little hill and a skybox showing trees
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Actually, Agorm posted a thread about it some time ago

Unfortunately, all the images have been 404'd with age...

http://spring.clan-sy.com/phpbb/viewtop ... light=tree
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

We need more threads on this. Please make more threads on this.
Caradhras
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Joined: 31 Jul 2006, 21:49

Post by Caradhras »

moderator moderate yourself
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

GMN, ill bet anything that thread is going to get necroed.
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hunterw
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Joined: 14 May 2006, 12:22

Post by hunterw »

looks good from the side, but it's probably annoying from an overhead perspective - those trees probably get in the way of your view an assload
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Lathans map is better tbh...
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Zenka
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Joined: 05 Oct 2005, 15:29

Post by Zenka »

I thought:

He made the tree by making them massive with the heightmap and placing an feature over it.
However, the camera has much trouble with it. Since it remains focus on a fixed point on the map. and that point moves along the player wants. so if that point is in a tree, the camera moves very high, mking it impossible to see usefull.
And the trees are alwasy in the way.
I think thats why he never released it.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

It's on my to do list... just bare in mind that SWS now takes a chunk of my time, and that untill recently there was no way to realy make this map work. There is more chance now, and since I can actully moddel now and texture half decently there is a good chance the map will one day re-surface in tribute to this picture. However... as it stands it will not be released.

Currectly I just use it to lode up new features into to test they work, but whiles't doing this I have found that actully teh way it was set up was quite crap.

If you realy want a big tree then get XacomBeach, whitch features a nice big tree, somthing like waht I will eventully do for this map. And I can moddel even better now than i could when I did that.

aGorm

::EDIT:: oh and Zenka is right... and so i wont do it like that next time casue there are better ways now.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

For those of us aspiring for similair maps, what would be the better way of doing it?
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Decimator
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Joined: 24 Jul 2005, 04:15

Post by Decimator »

When agorm made that tree map, the indestructible tag didn't work.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yep, and nither did no reclaim, and collisions were borked, s3o's had no height info and make there own spheras... its all so different now. And its taken me this long to get around to finding out what works again...

BTW, shameless plug but... http://spring.unknown-files.net/file/27 ... dge_Redux/

aGorm
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Crappage
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Joined: 25 Mar 2007, 08:50

Post by Crappage »

Hey, even if it won't work because of view issues, you can always make it exclusively for Com Shooter ^_^
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