my new install can't find any maps,
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- Posts: 18
- Joined: 16 Oct 2006, 17:54
my new install can't find any maps,
Hi guys I installed spring_0.74b3 using the WiKi this is the way I installed it
All other linux distributions
* Make sure you have the following packages installed:
build-essential libsdl-dev libopenal-dev libglew-dev libboost-dev libboost-thread-dev libboost-regex-dev libdevil-dev libfreetype6-dev python2.4-dev scons subversion zip
* Create a working directory, we'll use this to compile spring:
mkdir ~/workdir
cd ~/workdir
* Download the most recent source tarball (.tar.bz2 file) from BerliOS (http://developer.berlios.de/project/sho ... up_id=4358), save it in ~/workdir.
* Extract the tarball and switch to the directory (adjust version numbers if necessary):
tar xfj spring_0.74b3_src.tar.bz2
cd spring_0.74b3
Watch out when using graphical extraction tools. They don't always create the included empty directories, causing later steps to fail. It is recommended to extract the archive using the above command.
* Configure: scons configure
If this doesn't work, be sure to check you installed all dependencies, and peek at the file config.log, which may show the reason it didn't work in detail. To tune the configuration (installation paths, debugging, etc.), refer to: scons -H
* Compile by running: scons
This can take 5-15 minutes depending on your system.
* To install spring, run the following as root: scons install
* Set up spring to look in your home directory for data files (run as root):
mkdir -p /etc/spring
echo '$HOME/.spring' > /etc/spring/datadir'
Alternatively you can specify it in ~/.springrc (if you don't have root access):
echo "SpringData=$HOME/.spring" >> ~/.springrc
* Now continue at the fourth (4th) step under Debian, Ubuntu & derivatives: "Create directories for data files".
it works but it says needs "Couldn't find any map files"
now thats not right because I put 2 maps in my maps folder and a mod.
my maps are in:
/home/samuelmp/spring_0.74b3/game/maps
I also clicked on one of the maps in my folder and made it run with spring
but I got this error, I did this by right clicking and selecting "open with spring"
Parse error in buffer at line 72042 column 278 near
'├àÔÇ£├é┬│├âãÆ
I am running simply mepis 6.5rc1, with the official nvidia driver. I am using an nvidia 6200GS asus AGP graphics card. 1GB ram, 3100 Ghz. asus mobo
All other linux distributions
* Make sure you have the following packages installed:
build-essential libsdl-dev libopenal-dev libglew-dev libboost-dev libboost-thread-dev libboost-regex-dev libdevil-dev libfreetype6-dev python2.4-dev scons subversion zip
* Create a working directory, we'll use this to compile spring:
mkdir ~/workdir
cd ~/workdir
* Download the most recent source tarball (.tar.bz2 file) from BerliOS (http://developer.berlios.de/project/sho ... up_id=4358), save it in ~/workdir.
* Extract the tarball and switch to the directory (adjust version numbers if necessary):
tar xfj spring_0.74b3_src.tar.bz2
cd spring_0.74b3
Watch out when using graphical extraction tools. They don't always create the included empty directories, causing later steps to fail. It is recommended to extract the archive using the above command.
* Configure: scons configure
If this doesn't work, be sure to check you installed all dependencies, and peek at the file config.log, which may show the reason it didn't work in detail. To tune the configuration (installation paths, debugging, etc.), refer to: scons -H
* Compile by running: scons
This can take 5-15 minutes depending on your system.
* To install spring, run the following as root: scons install
* Set up spring to look in your home directory for data files (run as root):
mkdir -p /etc/spring
echo '$HOME/.spring' > /etc/spring/datadir'
Alternatively you can specify it in ~/.springrc (if you don't have root access):
echo "SpringData=$HOME/.spring" >> ~/.springrc
* Now continue at the fourth (4th) step under Debian, Ubuntu & derivatives: "Create directories for data files".
it works but it says needs "Couldn't find any map files"
now thats not right because I put 2 maps in my maps folder and a mod.
my maps are in:
/home/samuelmp/spring_0.74b3/game/maps
I also clicked on one of the maps in my folder and made it run with spring
but I got this error, I did this by right clicking and selecting "open with spring"
Parse error in buffer at line 72042 column 278 near
'├àÔÇ£├é┬│├âãÆ
I am running simply mepis 6.5rc1, with the official nvidia driver. I am using an nvidia 6200GS asus AGP graphics card. 1GB ram, 3100 Ghz. asus mobo
Re: my new install can't find any maps,
mangotsome wrote: * Set up spring to look in your home directory for data files (run as root):
mkdir -p /etc/spring
echo '$HOME/.spring' > /etc/spring/datadir'
Alternatively you can specify it in ~/.springrc (if you don't have root access):
echo "SpringData=$HOME/.spring" >> ~/.springrc
Modify your install so it looks in the folder where you put the maps (by adding this folder to the file /etc/spring/datadir, or move the maps to the folder you told it to look at (ie. ~/.spring/{maps,mods}).it works but it says needs "Couldn't find any map files"
now thats not right because I put 2 maps in my maps folder and a mod.
my maps are in:
/home/samuelmp/spring_0.74b3/game/maps
This isn't supposed to work (spring expects a start script as argument, not a map).I also clicked on one of the maps in my folder and made it run with spring
but I got this error, I did this by right clicking and selecting "open with spring"
Parse error in buffer at line 72042 column 278 near
'├àÔÇ£├é┬│├âãÆ
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- Posts: 18
- Joined: 16 Oct 2006, 17:54
Ah. It looks for maps in data directory/maps. So you need to put /home/samuelmp/spring_0.74b3/game/ in /etc/spring/datadir instead. Then it should work.mangotsome wrote:Hi i have put
$/home/samuelmp/spring_0.74b3/game/maps
in my /etc/spring/datadir
but it still keeps on asking for maps, hence the same is still hapning. there are maps in that folder, that is
/home/samuelmp/spring_0.74b3/game/maps
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- Posts: 18
- Joined: 16 Oct 2006, 17:54
-
- Posts: 18
- Joined: 16 Oct 2006, 17:54
Also, dont doublepost please.Tobi in another thread wrote:You probably forgot / skipped this last step while trying to use XTA or other mods that depend on Total Annihilation content.wiki/SetupGuide wrote:
- Point your browser to Unknown Files. Download at least one map from the map section (put it in ~/.spring/maps), and at least one mod from the mod section (put in ~/.spring/mods). The default maps are SmallDivide and Mars. Default mods are either XTA or NanoBlobs (XTA is based on Total Annihilation content, NanoBlobs is free). Note: do NOT unzip .sdz and .sd7 files!
- If you downloaded XTA in the previous step, or ever want to play mods that depend on Total Annihilation content (XTA, AA, BA, etc.), then do the following:
Note that you are legally required to own a copy of Total Annihilation if you perform this last step.Code: Select all
wget http://ipxserver.dyndns.org/games/spring/mods/xta/base-ota-content.zip unzip -d ~/.spring/base base-ota-content.zip
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- Posts: 18
- Joined: 16 Oct 2006, 17:54
-
- Posts: 18
- Joined: 16 Oct 2006, 17:54
Speeding up the mouse in fullscreen mode on Linux is impossible atm, I think. I've looked for this once but SDL seems silently missing this functionality (I'd assumed it would take the desktop's mouse speed, but it doesn't). The only workaround I know is playing in windowed mode, then mouse speed is identical to desktop mouse speed (so you can change it in KDE/GNOME control panel).
For playing games online there are several solutions, all in their early stages. You can run the windows lobby TASClient.exe in wine and link that with a lot of magic to the native Spring, or you can use an older version of UnityLobby (maybe the newest dev version too?) for this. Refer to their respective docs/threads for more information...
For playing games online there are several solutions, all in their early stages. You can run the windows lobby TASClient.exe in wine and link that with a lot of magic to the native Spring, or you can use an older version of UnityLobby (maybe the newest dev version too?) for this. Refer to their respective docs/threads for more information...
The newest dev version of unitylobby works, with the following restrictions:
1) you can not host.
2) you can not see start rectangles, even in the game. But you better click inside them anyway, or you will get sync errors. You better hope everyone else clicks inside them also, or you will get sync errors. Usually you can tell where the valid places to start are by watching your teammates...
3) Not sure about NAT traversal. I haven't tried it yet.
4) After every battle, you must restart unitylobby. The second battle you try to enter with unitylobby will fail.
1) you can not host.
2) you can not see start rectangles, even in the game. But you better click inside them anyway, or you will get sync errors. You better hope everyone else clicks inside them also, or you will get sync errors. Usually you can tell where the valid places to start are by watching your teammates...
3) Not sure about NAT traversal. I haven't tried it yet.
4) After every battle, you must restart unitylobby. The second battle you try to enter with unitylobby will fail.
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
1) Cant host yet, bit of code todo still.1) you can not host.
2) you can not see start rectangles, even in the game. But you better click inside them anyway, or you will get sync errors. You better hope everyone else clicks inside them also, or you will get sync errors. Usually you can tell where the valid places to start are by watching your teammates...
3) Not sure about NAT traversal. I haven't tried it yet.
4) After every battle, you must restart unitylobby. The second battle you try to enter with unitylobby will fail.
2) Fixed. U cant see them yet in Lobby. But works ingame
3) U can join a Natted Server. Just cant use hole punching yourself. So make sure u either port forwarding or got port open, depending on yoursetup.
4) Fixed
Try bug reporting at proper forums if u gonna bother to use client. took about 25 mins to get 2 & 4 debugged & fixed