EE version 0.173 Final (no more stuffs)
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I just thought I would make an annoucement that, since I had a massive slump of ideas for NI, I stopped working on them and in order to get my creative juices flowing began execution of an idea I had been kicking around for a while, and that was the addition of a 4th side to EE, an Alien side that would play different and allow me to do some whacky stuff that the more conventional human sides would not have. That said the Alien race is definately going into the game as I am roughly 50% done with them at this time, they have far fewer units and will be very different from the other sides but still balanced..
Once I have the aliens finished I will get back to NI which I am starting to get an idea about what I want to do. I will not make a major release of EE until I have NI finished though, and NI and the Aliens will be duel released as a mutator expansion pack for EE to conserve download amount. However if you have any balance issues with the current set up by all means bring those to me If there are enough and they are valid/serious I will make a release to fix those..
Once I have the aliens finished I will get back to NI which I am starting to get an idea about what I want to do. I will not make a major release of EE until I have NI finished though, and NI and the Aliens will be duel released as a mutator expansion pack for EE to conserve download amount. However if you have any balance issues with the current set up by all means bring those to me If there are enough and they are valid/serious I will make a release to fix those..
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
w00t! 4th faction! Yay! Can we hear tidbits yet? We've got hovers, walkers, and tanks... how do you decide a fourth movement class? Immobile (transported turrets)? Low-elevation gunships that are targeted as land-units? Sluggish high-flying airships? What? What's their shtick gonna be - we've got weapon/artillery, stealth, and speed - what's the alien focus, toughness? Regeneration?
I intend to add more detail later, atm Im trying to map them and texture them decently which is what I consider the current stuff, and get them in game for balance purposes.. I only have about 7-8 units left and then Im gonna head back to working on NI while I take some time to add more detail on the aliens here and there..
They worked out to be sorta a test foray into uvmapping for me, and I have it fairly down pat, however if you want to have a go at one I wouldnt care..
They worked out to be sorta a test foray into uvmapping for me, and I have it fairly down pat, however if you want to have a go at one I wouldnt care..
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
I agree. Making the minimap radar icons half the size would really make the minimap feel less clogged.
I would also like to point out another thing that was evident in the Giant Hills game. There really isn't anything that can take care of the lvl2 GD ground attack helis. Imho they need to be nerfed, by no means made useless, but a bit less overpowered.
On a side note it's really wonderful to see so many people playing EE at the same time. I hope to see more sessions like the one last night.
I would also like to point out another thing that was evident in the Giant Hills game. There really isn't anything that can take care of the lvl2 GD ground attack helis. Imho they need to be nerfed, by no means made useless, but a bit less overpowered.
On a side note it's really wonderful to see so many people playing EE at the same time. I hope to see more sessions like the one last night.