KAI v0.2 Unnoficial
Moderators: hoijui, Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Some updates:
0.12 now has basic support for EE-style hubs, although the chance that they actually build something is somewhat... low... since currently they use a naive (ie. stupid) placement algorithm that produces all sorts of borkedness and really really really needs replacing.
Still haven't gotten Gundam to not crash, so no fixes on that front as of yet.
0.12 now has basic support for EE-style hubs, although the chance that they actually build something is somewhat... low... since currently they use a naive (ie. stupid) placement algorithm that produces all sorts of borkedness and really really really needs replacing.
Still haven't gotten Gundam to not crash, so no fixes on that front as of yet.
Its a golden rule, but having a lone KAI com with a downtrodden base suddenly appear next to your commander and dgun it loosing any chance of rebuilding is bad and its annoying.
Instead NTai and OTai avoid it. NTai will reclaim while running away. Both AIs had better success results because of this.
Instead NTai and OTai avoid it. NTai will reclaim while running away. Both AIs had better success results because of this.
I've seen this multiple times as well. As far as EE goes, especially when playing as URC, KAI likes to build lots of plasma towers as it approaches your base, usually not even building mexes along the way. Then it gets its com killed off because it doesn't retreat fast enough when it comes under attack - partially because EE coms aren't combat units.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
You're right KAI is f*cked if its maphack is taken away from it, evne more so because KAI cant scout.
You see KAI builds thigns absed on what the enemy builds and because it cant see the enemy a large portion of the AI simply ceases to exist for the majority of the game. This is why it sometimes does nothing, and why it sometimes just techs to lvl 2 and builds resources.
This means that the maphack needs fixing/putting back in or the code it supports needs to change.
You see KAI builds thigns absed on what the enemy builds and because it cant see the enemy a large portion of the AI simply ceases to exist for the majority of the game. This is why it sometimes does nothing, and why it sometimes just techs to lvl 2 and builds resources.
This means that the maphack needs fixing/putting back in or the code it supports needs to change.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24