[SOLVED] 0.74b1 Unplayable - Dropping connections in game - Page 2

[SOLVED] 0.74b1 Unplayable - Dropping connections in game

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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lazorwolf
Posts: 36
Joined: 25 Sep 2006, 01:42

Post by lazorwolf »

Klopper wrote:I had that problem a few days ago too although i had no router, my mtu value was configured optimally and my Windows Firewall was allowed all icmp stuff and didn't block Spring...i had, however, a second firewall running. And although it had all that stuff configured too, deactivating it (so only Windows Firewall left running) for playing Spring solved that problem for me.
Windows Firewall = fail
Third Party Firewalls = bigger fail

If you run a Windows computer directly connected to the Internet, you must enable some sort of software firewall. However, in my opinion they all suck and cause random problems.

So spend the $60 on a decent router, disable your firewalls (maybe leave Windows up... maybe), and play Spring without problems. 8)
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Post by Elkvis »

I'm confused, the problem to the frequent dropping is dodgy routers?


Although I do not doubt this, I must say it surprises me based on my own attempted diagnostics of the problem.


http://spring.clan-sy.com/phpbb/viewtopic.php?t=9182

we thought we had ruled out hardware and technology

we found that you don't lose connection to the server, you can control the your units and your messages reach the people on the other side. you simply stop receiving packets from the host.

dodgy routers at the client ends would not explain why there is a tendency for people to get dropped together, if at all. It would suggest that the trigger is at the host end.

However, if a new router fixed the problem. what can I say, its a fix that does not fit the symptoms.

...

unless, and this is a long shot. Some routers inspect the contents of packets, not just their headers. Could it be possible that spring, (some maps on some computers) can create packets that trigger the packet inspection on some (older perhaps) routers. Once tripped, the router blocks incoming packets from the hosts for long enough to ruin the sync.

I know its a long shot, but if that was the case then the supposed fix would fall into line with all the supposed symptoms.
lazorwolf
Posts: 36
Joined: 25 Sep 2006, 01:42

Post by lazorwolf »

Elkvis wrote:I'm confused, the problem to the frequent dropping is dodgy routers?

Although I do not doubt this, I must say it surprises me based on my own attempted diagnostics of the problem.
My guess is that we're experiencing different issues. Verifying your hardware works should always be step 1 when diagnosing a problem. Fortunately for me, that was also the last step. :)

I doubt packet inspection was involved for me, as I had that explicitly disabled.
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